The code depends on GLFW v3 on all platforms and GLEW on Window/Linux. These files are included in the distribution so there should be no need to build the libraries statically. To build, use either the included Ninja build or the XCode/VisualStudio projects.
To make a set of simple tests scenes, use ./bin/ytestgen tests
.
Then you can run ytrace
for path tracing, yshade
for quick OpenGL viewing,
yview
for HDR image viewing or ysymrigid
for rigid body simulation.
Run the executable with -h
to get help.