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RoadMapping.cs
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using ColossalFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Mapper.OSM;
namespace Mapper
{
public enum RoadTypes
{
None,
PedestrianGravel,
PedestrianPavement,
PedestrianElevated,
MetroTrack,
BusLine,
MetroLine,
TrainLine,
TrainCargoTrack,
BasicRoad,
BasicRoadDecorationTrees,
BasicRoadDecorationGrass,
BasicRoadBridge,
BasicRoadElevated,
OnewayRoad,
OnewayRoadDecorationTrees,
OnewayRoadDecorationGrass,
OnewayRoadElevated,
OnewayRoadBridge,
LargeOneway,
LargeOnewayDecorationGrass,
LargeOnewayDecorationTrees,
LargeOnewayBridge,
LargeOnewayElevated,
MediumRoad,
MediumRoadDecorationGrass,
MediumRoadDecorationTrees,
MediumRoadBridge,
MediumRoadElevated,
LargeRoad,
LargeRoadDecorationGrass,
LargeRoadDecorationTrees,
LargeRoadBridge,
LargeRoadElevated,
GravelRoad,
TrainTrack,
TrainTrackBridge,
TrainTrackElevated,
TrainConnectionTrack,
Highway,
HighwayBridge,
HighwayElevated,
HighwayRamp,
HighwayRampElevated,
HighwayBarrier,
AirplaneTaxiway,
Dam,
}
public class RoadMapping
{
public const int GameSizeMetres = 18000;
public const int GameSizeGameCoordinates = 1920 * 9;
double maxBounds;
private static Dictionary<KeyValuePair<string, string>, RoadTypes> roadTypeMapping = new Dictionary<KeyValuePair<string, string>, RoadTypes>();
private static Dictionary<RoadTypes, KeyValuePair<string, string>> reverseMapping = new Dictionary<RoadTypes, KeyValuePair<string, string>>();
private static Dictionary<string, bool> pavedMapping = new Dictionary<string, bool>();
//private Vector2 startLatLon = new Vector2(float.MaxValue, float.MaxValue);
private Vector2 middleLatLon = new Vector2(float.MinValue, float.MinValue);
//private Vector2 endLatLon;
double scaleX;
double scaleY;
static RoadMapping()
{
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "motorway"), RoadTypes.Highway);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "trunk"), RoadTypes.LargeRoadDecorationGrass);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "primary"), RoadTypes.MediumRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "secondary"), RoadTypes.MediumRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "tertiary"), RoadTypes.MediumRoadDecorationGrass);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "unclassified"), RoadTypes.BasicRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "bus_guideway"), RoadTypes.BasicRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "road"), RoadTypes.BasicRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "residential"), RoadTypes.BasicRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "service"), RoadTypes.GravelRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "living_street"), RoadTypes.GravelRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "track"), RoadTypes.GravelRoad);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "motorway_link"), RoadTypes.HighwayRamp);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "trunk_link"), RoadTypes.HighwayRamp);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "primary_link"), RoadTypes.HighwayRamp);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "secondary_link"), RoadTypes.HighwayRamp);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "tertiary_link"), RoadTypes.HighwayRamp);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "raceway"), RoadTypes.HighwayRamp);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "pedestrian"), RoadTypes.PedestrianPavement);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "footway"), RoadTypes.PedestrianPavement);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "steps"), RoadTypes.PedestrianPavement);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "bridleway"), RoadTypes.PedestrianPavement);
roadTypeMapping.Add(new KeyValuePair<string, string>("highway", "cycleway"), RoadTypes.PedestrianPavement);
roadTypeMapping.Add(new KeyValuePair<string, string>("railway", "miniature"), RoadTypes.TrainTrack);
roadTypeMapping.Add(new KeyValuePair<string, string>("railway", "monorail"), RoadTypes.TrainTrack);
roadTypeMapping.Add(new KeyValuePair<string, string>("railway", "narrow_gauge"), RoadTypes.TrainTrack);
roadTypeMapping.Add(new KeyValuePair<string, string>("railway", "preserved"), RoadTypes.TrainTrack);
roadTypeMapping.Add(new KeyValuePair<string, string>("railway", "rail"), RoadTypes.TrainTrack);
reverseMapping.Add(RoadTypes.TrainConnectionTrack, new KeyValuePair<string, string>("railway", "rail"));
reverseMapping.Add(RoadTypes.TrainTrack, new KeyValuePair<string, string>("railway", "rail"));
reverseMapping.Add(RoadTypes.TrainTrackElevated, new KeyValuePair<string, string>("railway", "rail"));
reverseMapping.Add(RoadTypes.TrainTrackBridge, new KeyValuePair<string, string>("railway", "rail"));
reverseMapping.Add(RoadTypes.PedestrianPavement, new KeyValuePair<string, string>("highway", "pedestrian"));
reverseMapping.Add(RoadTypes.PedestrianGravel, new KeyValuePair<string, string>("highway", "pedestrian"));
reverseMapping.Add(RoadTypes.PedestrianElevated, new KeyValuePair<string, string>("highway", "pedestrian"));
reverseMapping.Add(RoadTypes.HighwayRamp, new KeyValuePair<string, string>("highway", "secondary_link"));
reverseMapping.Add(RoadTypes.HighwayRampElevated,
new KeyValuePair<string, string>("highway", "secondary_link"));
reverseMapping.Add(RoadTypes.Highway, new KeyValuePair<string, string>("highway", "motorway"));
reverseMapping.Add(RoadTypes.HighwayBarrier, new KeyValuePair<string, string>("highway", "motorway"));
reverseMapping.Add(RoadTypes.HighwayBridge, new KeyValuePair<string, string>("highway", "motorway"));
reverseMapping.Add(RoadTypes.HighwayElevated, new KeyValuePair<string, string>("highway", "motorway"));
reverseMapping.Add(RoadTypes.GravelRoad, new KeyValuePair<string, string>("highway", "track"));
reverseMapping.Add(RoadTypes.BasicRoad, new KeyValuePair<string, string>("highway", "residential"));
reverseMapping.Add(RoadTypes.BasicRoadBridge, new KeyValuePair<string, string>("highway", "residential"));
reverseMapping.Add(RoadTypes.BasicRoadDecorationGrass, new KeyValuePair<string, string>("highway", "residential"));
reverseMapping.Add(RoadTypes.BasicRoadDecorationTrees, new KeyValuePair<string, string>("highway", "residential"));
reverseMapping.Add(RoadTypes.BasicRoadElevated, new KeyValuePair<string, string>("highway", "residential"));
reverseMapping.Add(RoadTypes.OnewayRoad, new KeyValuePair<string, string>("highway", "road"));
reverseMapping.Add(RoadTypes.OnewayRoadBridge, new KeyValuePair<string, string>("highway", "road"));
reverseMapping.Add(RoadTypes.OnewayRoadDecorationGrass, new KeyValuePair<string, string>("highway", "road"));
reverseMapping.Add(RoadTypes.OnewayRoadDecorationTrees, new KeyValuePair<string, string>("highway", "road"));
reverseMapping.Add(RoadTypes.OnewayRoadElevated, new KeyValuePair<string, string>("highway", "road"));
reverseMapping.Add(RoadTypes.MediumRoad, new KeyValuePair<string, string>("highway", "tertiary"));
reverseMapping.Add(RoadTypes.MediumRoadBridge, new KeyValuePair<string, string>("highway", "tertiary"));
reverseMapping.Add(RoadTypes.MediumRoadDecorationGrass, new KeyValuePair<string, string>("highway", "tertiary"));
reverseMapping.Add(RoadTypes.MediumRoadDecorationTrees, new KeyValuePair<string, string>("highway", "tertiary"));
reverseMapping.Add(RoadTypes.MediumRoadElevated, new KeyValuePair<string, string>("highway", "tertiary"));
reverseMapping.Add(RoadTypes.LargeRoad, new KeyValuePair<string, string>("highway", "secondary"));
reverseMapping.Add(RoadTypes.LargeRoadBridge, new KeyValuePair<string, string>("highway", "secondary"));
reverseMapping.Add(RoadTypes.LargeRoadDecorationGrass, new KeyValuePair<string, string>("highway", "secondary"));
reverseMapping.Add(RoadTypes.LargeRoadDecorationTrees, new KeyValuePair<string, string>("highway", "secondary"));
reverseMapping.Add(RoadTypes.LargeRoadElevated, new KeyValuePair<string, string>("highway", "secondary"));
reverseMapping.Add(RoadTypes.LargeOneway, new KeyValuePair<string, string>("highway", "trunk"));
reverseMapping.Add(RoadTypes.LargeOnewayBridge, new KeyValuePair<string, string>("highway", "trunk"));
reverseMapping.Add(RoadTypes.LargeOnewayDecorationGrass, new KeyValuePair<string, string>("highway", "trunk"));
reverseMapping.Add(RoadTypes.LargeOnewayDecorationTrees, new KeyValuePair<string, string>("highway", "trunk"));
reverseMapping.Add(RoadTypes.LargeOnewayElevated, new KeyValuePair<string, string>("highway", "trunk"));
reverseMapping.Add(RoadTypes.AirplaneTaxiway, new KeyValuePair<string, string>("aeroway", "runway"));
reverseMapping.Add(RoadTypes.Dam, new KeyValuePair<string, string>("waterway", "dam"));
pavedMapping.Add("paved", true);
pavedMapping.Add("asphalt", true);
pavedMapping.Add("cobblestone", true);
pavedMapping.Add("cobblestone:flattened", true);
pavedMapping.Add("concrete", true);
pavedMapping.Add("concrete:lanes", true);
pavedMapping.Add("concrete:plates", true);
pavedMapping.Add("paving_stones", true);
pavedMapping.Add("metal", true);
pavedMapping.Add("wood", false);
pavedMapping.Add("unpaved", false);
pavedMapping.Add("compacted", false);
pavedMapping.Add("dirt", false);
pavedMapping.Add("earth", false);
pavedMapping.Add("fine_gravel", false);
pavedMapping.Add("grass", false);
pavedMapping.Add("gravel", false);
pavedMapping.Add("ground", false);
pavedMapping.Add("pebblestone", false);
pavedMapping.Add("salt", false);
pavedMapping.Add("sand", false);
}
public RoadMapping(double tiles)
{
maxBounds = tiles * 1920;
}
public bool Mapped(osmWay way, ref List<string> points, ref RoadTypes rt, ref int layer)
{
if (way.tag == null || way.nd == null || way.nd.Count() < 2)
{
return false;
}
rt = RoadTypes.None;
bool oneWay = false;
bool invert = false;
var surface = "";
foreach (var tag in way.tag)
{
if (tag.k.Trim().ToLower() == "oneway")
{
oneWay = true;
if (tag.v.Trim() == "-1")
{
invert = true;
}
}
else if (tag.k.Trim().ToLower() == "bridge")
{
layer = Math.Max(layer, 1);
}
else if (tag.k.Trim().ToLower() == "layer")
{
int.TryParse(tag.v.Trim(), out layer);
}
else if (tag.k.Trim().ToLower() == "surface")
{
surface = tag.v.Trim().ToLower();
}
else
{
var kvp = new KeyValuePair<string, string>(tag.k.Trim(), tag.v.Trim());
if (roadTypeMapping.ContainsKey(kvp))
{
rt = roadTypeMapping[kvp];
}
}
}
if (oneWay)
{
rt = ConvertToOneWayRoadType(rt);
}
if (rt != RoadTypes.None)
{
if (surface != "")
{
rt = CheckSurface(rt, surface);
}
points = new List<string>();
if (invert)
{
for (var i = way.nd.Count() - 1; i >= 0; i -= 1)
{
points.Add(way.nd[i].@ref);
}
}
else
{
foreach (var nd in way.nd)
{
points.Add(nd.@ref);
}
}
return true;
}
return false;
}
internal bool GetTags(byte elevation, NetSegment netSegment, List<osmWayTag> tags)
{
if (elevation > 0)
{
tags.Add(new osmWayTag {k = "bridge", v = "yes"});
tags.Add(new osmWayTag {k = "level", v = Mathf.FloorToInt(elevation / 12).ToString()});
}
var name = netSegment.Info.name.Replace(" ", "");
if (name.ToLower().Contains("oneway") || name.ToLower().Contains("highway"))
{
tags.Add(new osmWayTag {k = "oneway", v = "yes"});
}
var roadType = RoadTypes.None;
try
{
roadType = (RoadTypes) Enum.Parse(typeof(RoadTypes), name);
}
catch
{
return false;
}
if (reverseMapping.ContainsKey(roadType))
{
tags.Add(new osmWayTag {k = reverseMapping[roadType].Key, v = reverseMapping[roadType].Value});
return true;
}
return false;
}
private RoadTypes CheckSurface(RoadTypes rt, string surface)
{
if (pavedMapping.ContainsKey(surface))
{
if (pavedMapping[surface])
{
if (rt == RoadTypes.GravelRoad)
{
return RoadTypes.BasicRoad;
}
if (rt == RoadTypes.PedestrianGravel)
{
return RoadTypes.PedestrianPavement;
}
}
else
{
if (rt == RoadTypes.PedestrianPavement || rt == RoadTypes.PedestrianGravel)
{
return RoadTypes.PedestrianGravel;
}
return RoadTypes.GravelRoad;
}
}
return rt;
}
private static RoadTypes ConvertToOneWayRoadType(RoadTypes rt)
{
switch (rt)
{
case RoadTypes.BasicRoad:
case RoadTypes.MediumRoad:
return RoadTypes.OnewayRoad;
case RoadTypes.BasicRoadDecorationTrees:
case RoadTypes.MediumRoadDecorationTrees:
return RoadTypes.OnewayRoadDecorationTrees;
case RoadTypes.MediumRoadDecorationGrass:
case RoadTypes.BasicRoadDecorationGrass:
return RoadTypes.OnewayRoadDecorationGrass;
case RoadTypes.LargeRoad:
case RoadTypes.LargeRoadDecorationGrass:
case RoadTypes.LargeRoadDecorationTrees:
case RoadTypes.Highway:
return RoadTypes.Highway;
case RoadTypes.GravelRoad:
return RoadTypes.OnewayRoad;
case RoadTypes.HighwayRamp:
return RoadTypes.HighwayRamp;
case RoadTypes.LargeOneway:
return RoadTypes.LargeOneway;
}
return RoadTypes.None;
}
//public void InitBoundingBox(osmNode node)
//{
// startLatLon = new Vector2(Math.Min(startLatLon.x, (float)node.lon), Math.Min(startLatLon.y, (float)node.lat));
// endLatLon = new Vector2(Math.Max(endLatLon.x, (float)node.lon), Math.Max(endLatLon.y, (float)node.lat));
//}
public void InitBoundingBox(osmBounds bounds, double scale)
{
this.middleLatLon = new Vector2((float) (bounds.minlon + bounds.maxlon) / 2f,
(float) (bounds.minlat + bounds.maxlat) / 2f);
var lat = Deg2rad(this.middleLatLon.y);
var radius = WGS84EarthRadius(lat);
var pradius = radius * Math.Cos(lat);
scaleX = scale * GameSizeGameCoordinates / Rad2deg(GameSizeMetres / pradius);
scaleY = scale * GameSizeGameCoordinates / Rad2deg(GameSizeMetres / radius);
}
public bool GetPos(decimal lat, decimal lon, ref Vector2 pos)
{
pos = new Vector2((float) (((float) lat - middleLatLon.x) * scaleX),
(float) (((float) lon - middleLatLon.y) * scaleY));
if (Math.Abs(pos.x) > maxBounds || Math.Abs(pos.y) > maxBounds)
{
return false;
}
//pos += new Vector2(1920f * 0.5f, 1920f * -0.5f);
return true;
}
internal void GetPos(Vector3 vector3, out decimal lon, out decimal lat)
{
lon = (decimal) ((vector3.x / scaleX) + middleLatLon.x);
lat = (decimal) ((vector3.z / scaleY) + middleLatLon.y);
}
private const double WGS84_a = 6378137.0; // Major semiaxis [m]
private const double WGS84_b = 6356752.3; // Minor semiaxis [m]
private static double Deg2rad(double degrees)
{
return Math.PI * degrees / 180.0;
}
private static double Rad2deg(double radians)
{
return 180.0 * radians / Math.PI;
}
private static double WGS84EarthRadius(double lat)
{
var An = WGS84_a * WGS84_a * Math.Cos(lat);
var Bn = WGS84_b * WGS84_b * Math.Sin(lat);
var Ad = WGS84_a * Math.Cos(lat);
var Bd = WGS84_b * Math.Sin(lat);
return Math.Sqrt((An * An + Bn * Bn) / (Ad * Ad + Bd * Bd));
}
internal void GetTags(ushort buildingId, Building data, List<osmWayTag> tags, ref string amenity)
{
var service = data.Info.m_class.m_service;
var ss = data.Info.m_class.m_subService;
var landuse = "";
var building = "";
var name = "";
var className = data.Info.m_class.name.ToLower();
switch (service)
{
case ItemClass.Service.Beautification:
if (className.Contains("marker"))
{
return;
}
landuse = "recreation_ground";
break;
case ItemClass.Service.Commercial:
building = "retail";
break;
case ItemClass.Service.Residential:
building = "residential";
break;
case ItemClass.Service.Office:
building = "commercial";
break;
case ItemClass.Service.Industrial:
building = "industrial";
break;
case ItemClass.Service.Garbage:
landuse = "landfill";
break;
case ItemClass.Service.Education:
amenity = "school";
building = "school";
break;
case ItemClass.Service.Electricity:
tags.Add(new osmWayTag {k = "power", v = "plant"});
break;
case ItemClass.Service.FireDepartment:
amenity = "fire_station";
building = "yes";
break;
case ItemClass.Service.HealthCare:
amenity = "hospital";
building = "yes";
break;
case ItemClass.Service.Monument:
name = data.Info.name;
building = "yes";
break;
case ItemClass.Service.PoliceDepartment:
amenity = "police";
building = "yes";
break;
case ItemClass.Service.PublicTransport:
if (!className.Contains("facility"))
{
return;
}
if (ss == ItemClass.SubService.PublicTransportMetro)
{
}
building = "train_station";
break;
case ItemClass.Service.Tourism:
building = "hotel";
break;
default:
return;
}
if ((data.m_flags & Building.Flags.CustomName) != Building.Flags.None)
{
var id = new InstanceID();
id.Building = buildingId;
name = Singleton<InstanceManager>.instance.GetName(id);
}
if (landuse != "")
{
tags.Add(new osmWayTag {k = "landuse", v = landuse});
}
if (building != "")
{
tags.Add(new osmWayTag {k = "building", v = building});
}
if (name != "")
{
tags.Add(new osmWayTag {k = "name", v = name});
}
}
}
}