- python>=3.8
- mediapipe
- pytorch (cpu version is ok)
- blender >= 3.0 (for reading assets and binding animation)
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Prepare your character model
Currently this script uses Blender to load model skeleton and bind animation. Your model should be saved as .blend file.
You may edit your model to assure that
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Model must be in rest pose (clear all bone rotation/translation/scale in pose mode). And the rest pose should be close to T pose.
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Clear previous bone animation data and constraints.
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Name related bones as below (in lower case). (Picture here)
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Save the model as
.blend
file somewhere.
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Run the script
mocap.py
.python mocap.py --blend your_character_model.blend --video your_video.mp4 [other options]
- Now working on face capture.