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DepthBufferRasterizerAVXMT.h
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DepthBufferRasterizerAVXMT.h
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
#ifndef DEPTHBUFFERRASTERIZERAVXMT_H
#define DEPTHBUFFERRASTERIZERAVXMT_H
#include "DepthBufferRasterizerAVX.h"
class DepthBufferRasterizerAVXMT : public DepthBufferRasterizerAVX
{
public:
DepthBufferRasterizerAVXMT();
~DepthBufferRasterizerAVXMT();
struct PerTaskData
{
UINT idx;
DepthBufferRasterizerAVXMT *pDBR;
};
PerTaskData mTaskData[2];
void TransformModelsAndRasterizeToDepthBuffer(CPUTCamera *pCamera, UINT idx);
void ComputeR2DBTime(UINT idx);
private:
static void InsideViewFrustum(VOID* taskData, INT context, UINT taskId, UINT taskCount);
void InsideViewFrustum(UINT taskId, UINT taskCount, UINT idx);
static void TooSmall(VOID* taskData, INT context, UINT taskId, UINT taskCount);
void TooSmall(UINT taskId, UINT taskCount, UINT idx);
static void ActiveModels(VOID* taskData, INT context, UINT taskId, UINT taskCount);
void ActiveModels(UINT taskId, UINT idx);
static void TransformMeshes(VOID* taskData, INT context, UINT taskId, UINT taskCount);
void TransformMeshes(UINT taskId, UINT taskCount, UINT idx);
static void BinTransformedMeshes(VOID* taskData, INT context, UINT taskId, UINT taskCount);
void BinTransformedMeshes(UINT taskId, UINT taskCount, UINT idx);
static void SortBins(VOID* taskData, INT context, UINT taskId, UINT taskCount);
static void RasterizeBinnedTrianglesToDepthBuffer(VOID* taskData, INT context, UINT taskId, UINT taskCount);
void RasterizeBinnedTrianglesToDepthBuffer(UINT taskId, UINT idx);
UINT mTileSequence[2][NUM_TILES];
};
#endif //DEPTHBUFFERRASTERIZERAVXMT_H