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| 1 | +import unreal_engine as ue |
| 2 | +from unreal_engine import FVector |
| 3 | + |
| 4 | +from unreal_engine.classes import Actor, Pawn, Character, ProjectileMovementComponent, PawnSensingComponent, StaticMesh |
| 5 | +from unreal_engine.classes import StaticMeshComponent, StaticMeshActor, PointLightComponent |
| 6 | + |
| 7 | +world = ue.get_editor_world() |
| 8 | + |
| 9 | +for i in range(0, 10): |
| 10 | + new_pawn = world.actor_spawn(Pawn, FVector(0, 0, i * 1000)) |
| 11 | + new_pawn.set_actor_label("FooBarPawn {0}".format(i)) |
| 12 | + projectile = new_pawn.add_actor_component(ProjectileMovementComponent, 'Projectile Movement') |
| 13 | + projectile.InitialSpeed = 173.0 |
| 14 | + projectile.MaxSpeed = 999.9 |
| 15 | + |
| 16 | +for i in range(0, 10): |
| 17 | + new_character = world.actor_spawn(Character, FVector(i * 100, 0, i * 1000)) |
| 18 | + new_character.set_actor_label("FooBarCharacter {0}".format(i)) |
| 19 | + sensing = new_character.add_actor_component(PawnSensingComponent, 'Ears') |
| 20 | + |
| 21 | +# add a cone |
| 22 | +cone = world.actor_spawn(Actor) |
| 23 | +cone.set_actor_label('A Cone') |
| 24 | +cone_mesh = cone.add_actor_component(StaticMeshComponent, 'Cone') |
| 25 | +cone_mesh.StaticMesh = ue.load_object(StaticMesh, '/Engine/BasicShapes/Cone') |
| 26 | +cone.InitialLifeSpan = 30.0 |
| 27 | + |
| 28 | +# add a better cone |
| 29 | +cone2 = world.actor_spawn(StaticMeshActor) |
| 30 | +cone2.StaticMeshComponent.StaticMesh = ue.load_object(StaticMesh, '/Engine/BasicShapes/Cone') |
| 31 | +cone2.set_actor_label('A Better Cone') |
| 32 | + |
| 33 | +# create a new bleprint |
| 34 | +bp = ue.create_blueprint(Pawn, '/Game/SuperEvilPawn') |
| 35 | +ue.add_component_to_blueprint(bp, PawnSensingComponent, 'Eyes') |
| 36 | +point_light = ue.add_component_to_blueprint(bp, PointLightComponent, 'Light') |
| 37 | +point_light.Intensity = 9999.9 |
| 38 | +ue.blueprint_add_member_variable(bp, 'SightPower', 'float') |
| 39 | +ue.blueprint_set_variable_visibility(bp, 'SightPower', False) |
| 40 | + |
| 41 | +ue.compile_blueprint(bp) |
| 42 | + |
| 43 | +super_evil_pawn = world.actor_spawn(bp.GeneratedClass) |
| 44 | +super_evil_pawn.set_actor_label('Super Evil Pawn') |
| 45 | +super_evil_pawn.SightPower = 2217.30 |
| 46 | + |
| 47 | +ue.editor_save_all() |
| 48 | + |
| 49 | + |
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