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CMakeLists.txt
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cmake_minimum_required (VERSION 3.0)
project (opengl-demos)
set (CMAKE_CXX_STANDARD 20)
find_package(OpenGL REQUIRED)
add_subdirectory(
include
)
include_directories (
include/glew/include/
include/glfw/include/
include/glm/
.
)
include_directories (
${CMAKE_SOURCE_DIR}/common/utils
${CMAKE_SOURCE_DIR}/common/shader_loader
${CMAKE_SOURCE_DIR}/common/texture_loader
${CMAKE_SOURCE_DIR}/common/vbo_indexer
${CMAKE_SOURCE_DIR}/common/obj_loader
${CMAKE_SOURCE_DIR}/common/text2d
${CMAKE_SOURCE_DIR}/common/events
)
set (ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_220
)
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
)
add_executable(opengl_window
opengl_window/opengl_window.cpp
)
target_link_libraries(opengl_window ${ALL_LIBS})
set_target_properties(opengl_window PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_window"
LIBRARY_OUTPUT_DIRECTORY "opengl_window"
RUNTIME_OUTPUT_DIRECTORY "opengl_window"
)
add_executable(opengl_triangle
opengl_triangle/opengl_triangle.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
opengl_triangle/shader/vertex.glsl
opengl_triangle/shader/fragment.glsl
)
target_link_libraries(opengl_triangle ${ALL_LIBS})
set_target_properties(opengl_triangle PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_triangle"
LIBRARY_OUTPUT_DIRECTORY "opengl_triangle"
RUNTIME_OUTPUT_DIRECTORY "opengl_triangle"
)
add_executable(opengl_triangle_transform
opengl_triangle_transform/opengl_triangle_transform.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
opengl_triangle_transform/shader/vertex.glsl
opengl_triangle_transform/shader/fragment.glsl
)
target_link_libraries(opengl_triangle_transform ${ALL_LIBS})
set_target_properties(opengl_triangle_transform PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_triangle_transform"
LIBRARY_OUTPUT_DIRECTORY "opengl_triangle_transform"
RUNTIME_OUTPUT_DIRECTORY "opengl_triangle_transform"
)
add_executable(opengl_colored_cube
opengl_colored_cube/opengl_colored_cube.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
opengl_colored_cube/shader/vertex.glsl
opengl_colored_cube/shader/fragment.glsl
)
target_link_libraries(opengl_colored_cube ${ALL_LIBS})
set_target_properties(opengl_colored_cube PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_colored_cube"
LIBRARY_OUTPUT_DIRECTORY "opengl_colored_cube"
RUNTIME_OUTPUT_DIRECTORY "opengl_colored_cube"
)
add_executable(opengl_textured_cube
opengl_textured_cube/opengl_textured_cube.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
common/texture_loader/texture_loader.hpp
common/texture_loader/texture_loader.cpp
opengl_textured_cube/shader/vertex.glsl
opengl_textured_cube/shader/fragment.glsl
)
target_link_libraries(opengl_textured_cube ${ALL_LIBS})
set_target_properties(opengl_textured_cube PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_textured_cube"
LIBRARY_OUTPUT_DIRECTORY "opengl_textured_cube"
RUNTIME_OUTPUT_DIRECTORY "opengl_textured_cube"
)
add_executable(opengl_event
opengl_event/opengl_event.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
common/texture_loader/texture_loader.hpp
common/texture_loader/texture_loader.cpp
common/events/events.hpp
common/events/events.cpp
opengl_event/shader/vertex.glsl
opengl_event/shader/fragment.glsl
)
target_link_libraries(opengl_event ${ALL_LIBS})
set_target_properties(opengl_event PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_event"
LIBRARY_OUTPUT_DIRECTORY "opengl_event"
RUNTIME_OUTPUT_DIRECTORY "opengl_event"
)
add_executable(opengl_model_loading
opengl_model_loading/opengl_model_loading.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
common/texture_loader/texture_loader.hpp
common/texture_loader/texture_loader.cpp
common/obj_loader/obj_loader.hpp
common/obj_loader/obj_loader.cpp
common/events/events.hpp
common/events/events.cpp
opengl_model_loading/shader/vertex.glsl
opengl_model_loading/shader/fragment.glsl
)
target_link_libraries(opengl_model_loading ${ALL_LIBS})
set_target_properties(opengl_model_loading PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_model_loading"
LIBRARY_OUTPUT_DIRECTORY "opengl_model_loading"
RUNTIME_OUTPUT_DIRECTORY "opengl_model_loading"
)
add_executable(opengl_shading
opengl_shading/opengl_shading.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
common/texture_loader/texture_loader.hpp
common/texture_loader/texture_loader.cpp
common/obj_loader/obj_loader.hpp
common/obj_loader/obj_loader.cpp
common/events/events.hpp
common/events/events.cpp
opengl_shading/shader/vertex.glsl
opengl_shading/shader/fragment.glsl
)
target_link_libraries(opengl_shading ${ALL_LIBS})
set_target_properties(opengl_shading PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_shading"
LIBRARY_OUTPUT_DIRECTORY "opengl_shading"
RUNTIME_OUTPUT_DIRECTORY "opengl_shading"
)
add_executable(opengl_vbo_indexing
opengl_vbo_indexing/opengl_vbo_indexing.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
common/texture_loader/texture_loader.hpp
common/texture_loader/texture_loader.cpp
common/obj_loader/obj_loader.hpp
common/obj_loader/obj_loader.cpp
common/vbo_indexer/vbo_indexer.hpp
common/vbo_indexer/vbo_indexer.cpp
common/events/events.hpp
common/events/events.cpp
opengl_vbo_indexing/shader/vertex.glsl
opengl_vbo_indexing/shader/fragment.glsl
)
target_link_libraries(opengl_vbo_indexing ${ALL_LIBS})
set_target_properties(opengl_vbo_indexing PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_vbo_indexing"
LIBRARY_OUTPUT_DIRECTORY "opengl_vbo_indexing"
RUNTIME_OUTPUT_DIRECTORY "opengl_vbo_indexing"
)
add_executable(opengl_transparency
opengl_transparency/opengl_transparency.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
common/texture_loader/texture_loader.hpp
common/texture_loader/texture_loader.cpp
common/obj_loader/obj_loader.hpp
common/obj_loader/obj_loader.cpp
common/vbo_indexer/vbo_indexer.hpp
common/vbo_indexer/vbo_indexer.cpp
common/events/events.hpp
common/events/events.cpp
opengl_transparency/shader/vertex.glsl
opengl_transparency/shader/fragment.glsl
)
target_link_libraries(opengl_transparency ${ALL_LIBS})
set_target_properties(opengl_transparency PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_transparency"
LIBRARY_OUTPUT_DIRECTORY "opengl_transparency"
RUNTIME_OUTPUT_DIRECTORY "opengl_transparency"
)
add_executable(opengl_2d_text
opengl_2d_text/opengl_2d_text.cpp
common/utils/utils.hpp
common/utils/utils.cpp
common/shader_loader/shader_loader.hpp
common/shader_loader/shader_loader.cpp
common/texture_loader/texture_loader.hpp
common/texture_loader/texture_loader.cpp
common/obj_loader/obj_loader.hpp
common/obj_loader/obj_loader.cpp
common/vbo_indexer/vbo_indexer.hpp
common/vbo_indexer/vbo_indexer.cpp
common/text2d/text2d.hpp
common/text2d/text2d.cpp
common/events/events.hpp
common/events/events.cpp
opengl_2d_text/shader/vertex.glsl
opengl_2d_text/shader/fragment.glsl
)
target_link_libraries(opengl_2d_text ${ALL_LIBS})
set_target_properties(opengl_2d_text PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "opengl_2d_text"
LIBRARY_OUTPUT_DIRECTORY "opengl_2d_text"
RUNTIME_OUTPUT_DIRECTORY "opengl_2d_text"
)