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main.py
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import pygame
import math
import random
import os
from pygame import mixer
# Initialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
# Background
image = "C:/Users/Admin/Desktop/Space Invaders/background.png"
background = pygame.image.load(os.path.join(image), 'background.png')
# Background Sound
music = "C:/Users/Admin/Desktop/Space Invaders/bg_music.wav"
mixer.music.load(music)
mixer.music.play(-1)
# Title and Icon
pygame.display.set_caption("Space Invaders")
alien = "C:/Users/Admin/Desktop/Space Invaders/alien.png"
icon = pygame.image.load(os.path.join(alien), 'alien.png')
pygame.display.set_icon(icon)
# Player
player = "C:/Users/Admin/Desktop/Space Invaders/player.png"
playerImg = pygame.image.load(os.path.join(player), 'player.png')
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_enemies = 6
for i in range(num_enemies):
enemy = "C:/Users/Admin/Desktop/Space Invaders/enemy.png"
enemyImg.append(pygame.image.load(os.path.join(enemy), 'enemy.png'))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append(3)
enemyY_change.append(30)
# Bullet
# ready - you can't see the bullet on the screen
# fire - the bullet is currently moving
bullet = "C:/Users/Admin/Desktop/Space Invaders/bullet.png"
bulletImg = pygame.image.load(os.path.join(bullet), 'bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 20
bullet_state = "ready"
#score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)
textX = 10
textY = 10
#Game Over Text
over_font = pygame.font.Font('freesansbold.ttf', 64)
def show_score(x, y):
score = font.render("Score :" + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def game_over_text():
over_text = over_font.render("GAME OVER", True, (255, 255, 255))
screen.blit(over_text, (200, 250))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + math.pow(enemyY - bulletY, 2))
if distance < 27:
return True
else:
return False
# Game Loop
moveLeft = False
moveRight = False
running = True
while running:
screen.fill((0, 0, 0))
# background image
screen.blit(background, (5, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed, check whether it's right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
moveLeft = True
if event.key == pygame.K_RIGHT:
moveRight = True
if event.key == pygame.K_SPACE:
if bullet_state == "ready":
laser = "C:/Users/Admin/Desktop/Space Invaders/laser.wav"
bullet_sound = mixer.Sound(laser)
bullet_sound.play()
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
moveLeft = False
if event.key == pygame.K_RIGHT:
moveRight = False
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state == "fire":
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
if moveLeft:
playerX -= 5
if moveRight:
playerX += 5
# enemy movement
for i in range(num_enemies):
#Game Over
if enemyY[i] > 440:
for j in range(num_enemies):
enemyY[j] = 2000
game_over_text()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
break
else:
continue
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 3
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -3
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosion = "C:/Users/Admin/Desktop/Space Invaders/explosion.wav"
explosion_sound = mixer.Sound(explosion)
explosion_sound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()