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Introduction:
First of all: Thank you so much for UnitySteer! It is great!
I'm working on a 2D Physics-based game with zero gravity (in space);
My game will use Steering Behaviours heavily!
Context:
In my game you control Ships by touching on a Tablet;
You touch and then the Ships follow your finger.
I have such behaviour working just fine.
Issue:
However, there's a Ship which Orbits around another GameObject with Input;
I have the Orbiting behavior working just fine;
However I only know how to make such behaviour by using key presses
(To tell the Ship to go Clock-Wise or Counter-Clockwise);
The Player should be able to touch, and have the Ship Orbit around another GameObject
trying to Steer to Follow and/or Allign with your Finger; Without breaking from her Orbit pattern;
The Ship will always try to Align as much as possible with your finger:
Or Arrive at/Follow the Location of your finger:
Can you Please Help Me?
How one achieves such complicated steering behaviour using UnitySteer?!
Thank you so much for your time!
The text was updated successfully, but these errors were encountered:
Introduction:
First of all: Thank you so much for UnitySteer! It is great!
I'm working on a 2D Physics-based game with zero gravity (in space);
My game will use Steering Behaviours heavily!
Context:
In my game you control Ships by touching on a Tablet;
You touch and then the Ships follow your finger.
I have such behaviour working just fine.
Issue:
However, there's a Ship which Orbits around another GameObject with Input;
I have the Orbiting behavior working just fine;
However I only know how to make such behaviour by using key presses
(To tell the Ship to go Clock-Wise or Counter-Clockwise);
The Player should be able to touch, and have the Ship Orbit around another GameObject
trying to Steer to Follow and/or Allign with your Finger; Without breaking from her Orbit pattern;
The Ship will always try to Align as much as possible with your finger:
Or Arrive at/Follow the Location of your finger:
Can you Please Help Me?
How one achieves such complicated steering behaviour using UnitySteer?!
Thank you so much for your time!
The text was updated successfully, but these errors were encountered: