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gen_easings_tests.ts
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/*
* Easing functions from http://easings.net;
* This script generates the data points used to test the _easing.py functions.
*/
function easeInSine(x: number): number {
return 1 - cos((x * PI) / 2);
}
function easeOutSine(x: number): number {
return sin((x * PI) / 2);
}
function easeInOutSine(x: number): number {
return -(cos(PI * x) - 1) / 2;
}
function easeInQuad(x: number): number {
return x * x;
}
function easeOutQuad(x: number): number {
return 1 - (1 - x) * (1 - x);
}
function easeInOutQuad(x: number): number {
return x < 0.5 ? 2 * x * x : 1 - pow(-2 * x + 2, 2) / 2;
}
function easeInCubic(x: number): number {
return x * x * x;
}
function easeOutCubic(x: number): number {
return 1 - pow(1 - x, 3);
}
function easeInOutCubic(x: number): number {
return x < 0.5 ? 4 * x * x * x : 1 - pow(-2 * x + 2, 3) / 2;
}
function easeInQuart(x: number): number {
return x * x * x * x;
}
function easeOutQuart(x: number): number {
return 1 - pow(1 - x, 4);
}
function easeInOutQuart(x: number): number {
return x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2;
}
function easeInQuint(x: number): number {
return x * x * x * x * x;
}
function easeOutQuint(x: number): number {
return 1 - pow(1 - x, 5);
}
function easeInOutQuint(x: number): number {
return x < 0.5 ? 16 * x * x * x * x * x : 1 - pow(-2 * x + 2, 5) / 2;
}
function easeInExpo(x: number): number {
return x === 0 ? 0 : pow(2, 10 * x - 10);
}
function easeOutExpo(x: number): number {
return x === 1 ? 1 : 1 - pow(2, -10 * x);
}
function easeInOutExpo(x: number): number {
return x === 0
? 0
: x === 1
? 1
: x < 0.5 ? pow(2, 20 * x - 10) / 2
: (2 - pow(2, -20 * x + 10)) / 2;
}
function easeInCirc(x: number): number {
return 1 - sqrt(1 - pow(x, 2));
}
function easeOutCirc(x: number): number {
return sqrt(1 - pow(x - 1, 2));
}
function easeInOutCirc(x: number): number {
return x < 0.5
? (1 - sqrt(1 - pow(2 * x, 2))) / 2
: (sqrt(1 - pow(-2 * x + 2, 2)) + 1) / 2;
}
function easeInBack(x: number): number {
const c1 = 1.70158;
const c3 = c1 + 1;
return c3 * x * x * x - c1 * x * x;
}
function easeOutBack(x: number): number {
const c1 = 1.70158;
const c3 = c1 + 1;
return 1 + c3 * pow(x - 1, 3) + c1 * pow(x - 1, 2);
}
function easeInOutBack(x: number): number {
const c1 = 1.70158;
const c2 = c1 * 1.525;
return x < 0.5
? (pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2
: (pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
}
function easeInElastic(x: number): number {
const c4 = (2 * Math.PI) / 3;
return x === 0
? 0
: x === 1
? 1
: -pow(2, 10 * x - 10) * sin((x * 10 - 10.75) * c4);
}
function easeOutElastic(x: number): number {
const c4 = (2 * Math.PI) / 3;
return x === 0
? 0
: x === 1
? 1
: pow(2, -10 * x) * sin((x * 10 - 0.75) * c4) + 1;
}
function easeInOutElastic(x: number): number {
const c5 = (2 * Math.PI) / 4.5;
return x === 0
? 0
: x === 1
? 1
: x < 0.5
? -(pow(2, 20 * x - 10) * sin((20 * x - 11.125) * c5)) / 2
: (pow(2, -20 * x + 10) * sin((20 * x - 11.125) * c5)) / 2 + 1;
}
function easeInBounce(x: number): number {
return 1 - easeOutBounce(1 - x);
}
function easeOutBounce(x: number): number {
const n1 = 7.5625;
const d1 = 2.75;
if (x < 1 / d1) {
return n1 * x * x;
} else if (x < 2 / d1) {
return n1 * (x -= 1.5 / d1) * x + 0.75;
} else if (x < 2.5 / d1) {
return n1 * (x -= 2.25 / d1) * x + 0.9375;
} else {
return n1 * (x -= 2.625 / d1) * x + 0.984375;
}
}
function easeInOutBounce(x: number): number {
return x < 0.5
? (1 - easeOutBounce(1 - 2 * x)) / 2
: (1 + easeOutBounce(2 * x - 1)) / 2;
}
const funcs = [
easeInSine, easeOutSine, easeInOutSine, easeInQuad, easeOutQuad, easeInOutQuad,
easeInCubic, easeOutCubic, easeInOutCubic, easeInQuart, easeOutQuart, easeInOutQuart,
easeInQuint, easeOutQuint, easeInOutQuint, easeInExpo, easeOutExpo, easeInOutExpo,
easeInCirc, easeOutCirc, easeInOutCirc, easeInBack, easeOutBack, easeInOutBack,
easeInElastic, easeOutElastic, easeInOutElastic, easeInBounce, easeOutBounce, easeInOutBounce
];
const points = [
0.0,
0.05,
0.1,
0.15,
0.2,
0.25,
0.3,
0.35,
0.4,
0.45,
0.5,
0.55,
0.6,
0.65,
0.7,
0.75,
0.8,
0.85,
0.9,
0.95,
1.0
];
let PI = Math.PI;
let cos = Math.cos;
let sin = Math.sin;
let pow = Math.pow;
let sqrt = Math.sqrt;
for (func of funcs) {
console.log(func.name);
let values = [];
for (point of points) {
values.push(func(point));
}
console.log(values);
}