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Vector4D.cs
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/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System;
using System.Runtime.CompilerServices;
using CounterStrikeSharp.API.Core;
namespace CounterStrikeSharp.API.Modules.Utils
{
public class Vector4D : NativeObject
{
public Vector4D(IntPtr pointer) : base(pointer)
{
}
public unsafe ref float X => ref Unsafe.Add(ref *(float*)Handle.ToPointer(), 0);
public unsafe ref float Y => ref Unsafe.Add(ref *(float*)Handle, 1);
public unsafe ref float Z => ref Unsafe.Add(ref *(float*)Handle, 2);
public unsafe ref float W => ref Unsafe.Add(ref *(float*)Handle, 3);
}
}