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console_status.go
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// Copyright 2019 The Nakama Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package server
import (
"context"
"time"
"github.com/heroiclabs/nakama/v3/console"
"go.uber.org/zap"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
"google.golang.org/protobuf/types/known/emptypb"
"google.golang.org/protobuf/types/known/timestamppb"
)
func (s *ConsoleServer) GetStatus(ctx context.Context, in *emptypb.Empty) (*console.StatusList, error) {
nodes, err := s.statusHandler.GetStatus(ctx)
if err != nil {
s.logger.Error("Error getting status.", zap.Error(err))
return nil, status.Error(codes.Internal, "An error occurred while getting status.")
}
return &console.StatusList{
Nodes: nodes,
Timestamp: ×tamppb.Timestamp{Seconds: time.Now().UTC().Unix()},
}, nil
}