forked from heroiclabs/nakama
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcore_unlink.go
355 lines (314 loc) · 14.1 KB
/
core_unlink.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
// Copyright 2020 The Nakama Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package server
import (
"context"
"database/sql"
"strconv"
"strings"
"github.com/gofrs/uuid"
"github.com/heroiclabs/nakama/v3/social"
"go.uber.org/zap"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func UnlinkApple(ctx context.Context, logger *zap.Logger, db *sql.DB, config Config, socialClient *social.Client, id uuid.UUID, token string) error {
if config.GetSocial().Apple.BundleId == "" {
return status.Error(codes.FailedPrecondition, "Apple authentication is not configured.")
}
if token == "" {
return status.Error(codes.InvalidArgument, "Apple ID token is required.")
}
profile, err := socialClient.CheckAppleToken(ctx, config.GetSocial().Apple.BundleId, token)
if err != nil {
logger.Info("Could not authenticate Apple profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Apple profile.")
}
res, err := db.ExecContext(ctx, `UPDATE users SET apple_id = NULL, update_time = now()
WHERE id = $1
AND apple_id = $2
AND ((custom_id IS NOT NULL
OR facebook_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR google_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR steam_id IS NOT NULL
OR email IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, profile.ID)
if err != nil {
logger.Error("Could not unlink Apple ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to unlink Apple ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}
func UnlinkCustom(ctx context.Context, logger *zap.Logger, db *sql.DB, id uuid.UUID, customID string) error {
if customID == "" {
return status.Error(codes.InvalidArgument, "An ID must be supplied.")
}
res, err := db.ExecContext(ctx, `UPDATE users SET custom_id = NULL, update_time = now()
WHERE id = $1
AND custom_id = $2
AND ((apple_id IS NOT NULL
OR facebook_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR google_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR steam_id IS NOT NULL
OR email IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, customID)
if err != nil {
logger.Error("Could not unlink custom ID.", zap.Error(err), zap.Any("input", customID))
return status.Error(codes.Internal, "Error while trying to unlink custom ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}
func UnlinkDevice(ctx context.Context, logger *zap.Logger, db *sql.DB, id uuid.UUID, deviceID string) error {
if deviceID == "" {
return status.Error(codes.InvalidArgument, "A device ID must be supplied.")
}
tx, err := db.BeginTx(ctx, nil)
if err != nil {
logger.Error("Could not begin database transaction.", zap.Error(err))
return status.Error(codes.Internal, "Could not unlink Device ID.")
}
err = ExecuteInTx(ctx, tx, func() error {
res, err := tx.ExecContext(ctx, `DELETE FROM user_device WHERE id = $2 AND user_id = $1
AND (EXISTS (SELECT id FROM users WHERE id = $1 AND
(apple_id IS NOT NULL
OR facebook_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR google_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR steam_id IS NOT NULL
OR email IS NOT NULL
OR custom_id IS NOT NULL))
OR EXISTS (SELECT id FROM user_device WHERE user_id = $1 AND id <> $2 LIMIT 1))`, id, deviceID)
if err != nil {
logger.Debug("Could not unlink device ID.", zap.Error(err), zap.Any("input", deviceID))
return err
}
if count, _ := res.RowsAffected(); count == 0 {
return StatusError(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.", ErrRowsAffectedCount)
}
res, err = tx.ExecContext(ctx, "UPDATE users SET update_time = now() WHERE id = $1", id)
if err != nil {
logger.Debug("Could not unlink device ID.", zap.Error(err), zap.Any("input", deviceID))
return err
}
if count, _ := res.RowsAffected(); count == 0 {
return StatusError(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.", ErrRowsAffectedCount)
}
return nil
})
if err != nil {
if e, ok := err.(*statusError); ok {
return e.Status()
}
logger.Error("Error in database transaction.", zap.Error(err))
return status.Error(codes.Internal, "Could not unlink device ID.")
}
return nil
}
func UnlinkEmail(ctx context.Context, logger *zap.Logger, db *sql.DB, id uuid.UUID, email string) error {
if email == "" {
return status.Error(codes.InvalidArgument, "Both email and password must be supplied.")
}
cleanEmail := strings.ToLower(email)
res, err := db.ExecContext(ctx, `UPDATE users SET email = NULL, password = NULL, update_time = now()
WHERE id = $1
AND email = $2
AND ((apple_id IS NOT NULL
OR facebook_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR google_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR steam_id IS NOT NULL
OR custom_id IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, cleanEmail)
if err != nil {
logger.Error("Could not unlink email.", zap.Error(err), zap.Any("input", email))
return status.Error(codes.Internal, "Error while trying to unlink email.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}
func UnlinkFacebook(ctx context.Context, logger *zap.Logger, db *sql.DB, socialClient *social.Client, appId string, id uuid.UUID, token string) error {
if token == "" {
return status.Error(codes.InvalidArgument, "Facebook access token is required.")
}
facebookProfile, err := socialClient.CheckFacebookLimitedLoginToken(ctx, appId, token)
if err != nil {
facebookProfile, err = socialClient.GetFacebookProfile(ctx, token)
if err != nil {
logger.Info("Could not authenticate Facebook profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Facebook profile.")
}
}
res, err := db.ExecContext(ctx, `UPDATE users SET facebook_id = NULL, update_time = now()
WHERE id = $1
AND facebook_id = $2
AND ((apple_id IS NOT NULL
OR custom_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR google_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR steam_id IS NOT NULL
OR email IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, facebookProfile.ID)
if err != nil {
logger.Error("Could not unlink Facebook ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to unlink Facebook ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}
func UnlinkFacebookInstantGame(ctx context.Context, logger *zap.Logger, db *sql.DB, config Config, socialClient *social.Client, id uuid.UUID, signedPlayerInfo string) error {
if signedPlayerInfo == "" {
return status.Error(codes.InvalidArgument, "Signed Player Info for a Facebook Instant Game is required.")
}
facebookInstantGameID, err := socialClient.ExtractFacebookInstantGameID(signedPlayerInfo, config.GetSocial().FacebookInstantGame.AppSecret)
if err != nil {
logger.Info("Could not authenticate Facebook Instant Game profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Facebook Instant Game profile.")
}
res, err := db.ExecContext(ctx, `UPDATE users SET facebook_instant_game_id = NULL, update_time = now()
WHERE id = $1
AND facebook_instant_game_id = $2
AND ((apple_id IS NOT NULL
OR custom_id IS NOT NULL
OR google_id IS NOT NULL
OR facebook_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR steam_id IS NOT NULL
OR email IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, facebookInstantGameID)
if err != nil {
logger.Error("Could not unlink Facebook Instant Game ID.", zap.Error(err), zap.Any("input", signedPlayerInfo))
return status.Error(codes.Internal, "Error while trying to unlink Facebook Instant Game ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}
func UnlinkGameCenter(ctx context.Context, logger *zap.Logger, db *sql.DB, socialClient *social.Client, id uuid.UUID, playerID string, bundleID string, timestamp int64, salt string, signature string, publicKeyURL string) error {
if bundleID == "" {
return status.Error(codes.InvalidArgument, "GameCenter bundle ID is required.")
} else if playerID == "" {
return status.Error(codes.InvalidArgument, "GameCenter player ID is required.")
} else if publicKeyURL == "" {
return status.Error(codes.InvalidArgument, "GameCenter public key URL is required.")
} else if salt == "" {
return status.Error(codes.InvalidArgument, "GameCenter salt is required.")
} else if signature == "" {
return status.Error(codes.InvalidArgument, "GameCenter signature is required.")
} else if timestamp == 0 {
return status.Error(codes.InvalidArgument, "GameCenter timestamp is required.")
}
valid, err := socialClient.CheckGameCenterID(ctx, playerID, bundleID, timestamp, salt, signature, publicKeyURL)
if !valid || err != nil {
logger.Info("Could not authenticate GameCenter profile.", zap.Error(err), zap.Bool("valid", valid))
return status.Error(codes.Unauthenticated, "Could not authenticate GameCenter profile.")
}
res, err := db.ExecContext(ctx, `UPDATE users SET gamecenter_id = NULL, update_time = now()
WHERE id = $1
AND gamecenter_id = $2
AND ((apple_id IS NOT NULL
OR custom_id IS NOT NULL
OR google_id IS NOT NULL
OR facebook_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR steam_id IS NOT NULL
OR email IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, playerID)
if err != nil {
logger.Error("Could not unlink GameCenter ID.", zap.Error(err), zap.Any("input", playerID))
return status.Error(codes.Internal, "Error while trying to unlink GameCenter ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}
func UnlinkGoogle(ctx context.Context, logger *zap.Logger, db *sql.DB, socialClient *social.Client, id uuid.UUID, token string) error {
if token == "" {
return status.Error(codes.InvalidArgument, "Google access token is required.")
}
googleProfile, err := socialClient.CheckGoogleToken(ctx, token)
if err != nil {
logger.Info("Could not authenticate Google profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Google profile.")
}
res, err := db.ExecContext(ctx, `UPDATE users SET google_id = NULL, update_time = now()
WHERE id = $1
AND google_id = $2
AND ((apple_id IS NOT NULL
OR custom_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR facebook_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR steam_id IS NOT NULL
OR email IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, googleProfile.Sub)
if err != nil {
logger.Error("Could not unlink Google ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to unlink Google ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}
func UnlinkSteam(ctx context.Context, logger *zap.Logger, db *sql.DB, config Config, socialClient *social.Client, id uuid.UUID, token string) error {
if config.GetSocial().Steam.PublisherKey == "" || config.GetSocial().Steam.AppID == 0 {
return status.Error(codes.FailedPrecondition, "Steam authentication is not configured.")
}
if token == "" {
return status.Error(codes.InvalidArgument, "Steam access token is required.")
}
steamProfile, err := socialClient.GetSteamProfile(ctx, config.GetSocial().Steam.PublisherKey, config.GetSocial().Steam.AppID, token)
if err != nil {
logger.Info("Could not authenticate Steam profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Steam profile.")
}
res, err := db.ExecContext(ctx, `UPDATE users SET steam_id = NULL, update_time = now()
WHERE id = $1
AND steam_id = $2
AND ((apple_id IS NOT NULL
OR custom_id IS NOT NULL
OR gamecenter_id IS NOT NULL
OR facebook_id IS NOT NULL
OR facebook_instant_game_id IS NOT NULL
OR google_id IS NOT NULL
OR email IS NOT NULL)
OR
EXISTS (SELECT id FROM user_device WHERE user_id = $1 LIMIT 1))`, id, strconv.FormatUint(steamProfile.SteamID, 10))
if err != nil {
logger.Error("Could not unlink Steam ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to unlink Steam ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.PermissionDenied, "Cannot unlink last account identifier. Check profile exists and is not last link.")
}
return nil
}