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settings_menu.rs
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use crate::console;
use crate::render;
use crate::ui;
use crate::settings;
use std::rc::Rc;
pub struct UIElements {
background: ui::ImageRef,
_buttons: Vec<ui::ButtonRef>,
}
pub struct SettingsMenu {
_vars: Rc<console::Vars>,
elements: Option<UIElements>,
show_disconnect_button: bool
}
impl SettingsMenu {
pub fn new(vars: Rc<console::Vars>, show_disconnect_button: bool) -> SettingsMenu {
SettingsMenu {
_vars: vars,
elements: None,
show_disconnect_button: show_disconnect_button
}
}
}
impl super::Screen for SettingsMenu {
fn on_active(&mut self, _renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
let background = ui::ImageBuilder::new()
.texture("steven:solid")
.position(0.0, 0.0)
.size(854.0, 480.0)
.colour((0, 0, 0, 100))
.create(ui_container);
let mut buttons = vec![];
// From top and down
let audio_settings = ui::ButtonBuilder::new()
.position(-160.0, -50.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.create(ui_container);
{
let mut audio_settings = audio_settings.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Audio settings...")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *audio_settings);
audio_settings.add_text(txt);
audio_settings.add_click_func(|_, game| {
game.screen_sys.add_screen(Box::new(AudioSettingsMenu::new(game.vars.clone())));
true
});
}
buttons.push(audio_settings);
let video_settings = ui::ButtonBuilder::new()
.position(160.0, -50.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.create(ui_container);
{
let mut video_settings = video_settings.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Video settings...")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *video_settings);
video_settings.add_text(txt);
video_settings.add_click_func(|_, game| {
game.screen_sys.add_screen(Box::new(VideoSettingsMenu::new(game.vars.clone())));
true
});
}
buttons.push(video_settings);
let controls_settings = ui::ButtonBuilder::new()
.position(160.0, 0.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.create(ui_container);
{
let mut controls_settings = controls_settings.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Controls...")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *controls_settings);
controls_settings.add_text(txt);
}
buttons.push(controls_settings);
let lang_settings = ui::ButtonBuilder::new()
.position(-160.0, 0.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.create(ui_container);
{
let mut lang_settings = lang_settings.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Language...")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *lang_settings);
lang_settings.add_text(txt);
}
buttons.push(lang_settings);
// Center bottom items
let done_button = ui::ButtonBuilder::new()
.position(0.0, 50.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Bottom, ui::HAttach::Center)
.create(ui_container);
{
let mut done_button = done_button.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Done")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *done_button);
done_button.add_text(txt);
done_button.add_click_func(|_, game| {
game.screen_sys.pop_screen();
game.focused = true;
true
});
}
buttons.push(done_button);
if self.show_disconnect_button {
let disconnect_button = ui::ButtonBuilder::new()
.position(0.0, 100.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Bottom, ui::HAttach::Center)
.create(ui_container);
{
let mut disconnect_button = disconnect_button.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Disconnect")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *disconnect_button);
disconnect_button.add_text(txt);
disconnect_button.add_click_func(|_, game| {
game.server.disconnect(None);
game.screen_sys.replace_screen(Box::new(super::ServerList::new(None)));
true
});
}
buttons.push(disconnect_button);
}
self.elements = Some(UIElements {
background,
_buttons: buttons,
});
}
fn on_deactive(&mut self, _renderer: &mut render::Renderer, _ui_container: &mut ui::Container) {
self.elements = None;
}
// Called every frame the screen is active
fn tick(&mut self, _delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container) -> Option<Box<dyn super::Screen>> {
let elements = self.elements.as_mut().unwrap();
{
let mode = ui_container.mode;
let mut background = elements.background.borrow_mut();
background.width = match mode {
ui::Mode::Unscaled(scale) => 854.0 / scale,
ui::Mode::Scaled => renderer.width as f64,
};
background.height = match mode {
ui::Mode::Unscaled(scale) => 480.0 / scale,
ui::Mode::Scaled => renderer.height as f64,
};
}
None
}
// Events
fn on_scroll(&mut self, _x: f64, _y: f64) {
}
fn is_closable(&self) -> bool {
true
}
}
pub struct VideoSettingsMenu {
vars: Rc<console::Vars>,
elements: Option<UIElements>,
}
impl VideoSettingsMenu {
pub fn new(vars: Rc<console::Vars>) -> VideoSettingsMenu {
VideoSettingsMenu {
vars,
elements: None,
}
}
}
impl super::Screen for VideoSettingsMenu {
fn on_active(&mut self, _renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
let background = ui::ImageBuilder::new()
.texture("steven:solid")
.position(0.0, 0.0)
.size(854.0, 480.0)
.colour((0, 0, 0, 100))
.create(ui_container);
let mut buttons = vec![];
// Load defaults
let r_max_fps = *self.vars.get(settings::R_MAX_FPS);
let r_fov = *self.vars.get(settings::R_FOV);
let r_vsync = *self.vars.get(settings::R_VSYNC);
// Setting buttons
// TODO: Slider
let fov_setting = ui::ButtonBuilder::new()
.position(160.0, -50.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.create(ui_container);
{
let mut fov_setting = fov_setting.borrow_mut();
let txt = ui::TextBuilder::new()
.text(format!("FOV: {}", match r_fov {
90 => "Normal".into(),
110 => "Quake pro".into(),
val => val.to_string(),
}))
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *fov_setting);
fov_setting.add_text(txt);
}
buttons.push(fov_setting);
let vsync_setting = ui::ButtonBuilder::new()
.position(-160.0, 0.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.create(ui_container);
{
let mut vsync_setting = vsync_setting.borrow_mut();
let txt = ui::TextBuilder::new()
.text(format!("VSync: {}", if r_vsync { "Enabled" } else { "Disabled" }))
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *vsync_setting);
let txt_vsync = txt.clone();
vsync_setting.add_text(txt);
vsync_setting.add_click_func(move |_, game| {
let r_vsync = !*game.vars.get(settings::R_VSYNC);
txt_vsync.borrow_mut().text = format!("VSync: {}", if r_vsync { "Enabled" } else { "Disabled" });
game.vars.set(settings::R_VSYNC, r_vsync);
true
});
}
buttons.push(vsync_setting);
// TODO: Slider
let fps_setting = ui::ButtonBuilder::new()
.position(160.0, 0.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.create(ui_container);
{
let mut fps_setting = fps_setting.borrow_mut();
let txt = ui::TextBuilder::new()
.text(format!("FPS cap: {}", match r_max_fps {
0 => "Unlimited".into(),
val => val.to_string(),
}))
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *fps_setting);
fps_setting.add_text(txt);
}
buttons.push(fps_setting);
let done_button = ui::ButtonBuilder::new()
.position(0.0, 50.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Bottom, ui::HAttach::Center)
.create(ui_container);
{
let mut done_button = done_button.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Done")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *done_button);
done_button.add_text(txt);
done_button.add_click_func(|_, game| {
game.screen_sys.pop_screen();
game.focused = true;
true
});
}
buttons.push(done_button);
self.elements = Some(UIElements {
background,
_buttons: buttons,
});
}
fn on_deactive(&mut self, _renderer: &mut render::Renderer, _ui_container: &mut ui::Container) {
self.elements = None;
}
// Called every frame the screen is active
fn tick(&mut self, _delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container) -> Option<Box<dyn super::Screen>> {
let elements = self.elements.as_mut().unwrap();
{
let mode = ui_container.mode;
let mut background = elements.background.borrow_mut();
background.width = match mode {
ui::Mode::Unscaled(scale) => 854.0 / scale,
ui::Mode::Scaled => renderer.width as f64,
};
background.height = match mode {
ui::Mode::Unscaled(scale) => 480.0 / scale,
ui::Mode::Scaled => renderer.height as f64,
};
}
None
}
// Events
fn on_scroll(&mut self, _x: f64, _y: f64) {
}
fn is_closable(&self) -> bool {
true
}
}
pub struct AudioSettingsMenu {
_vars: Rc<console::Vars>,
elements: Option<UIElements>
}
impl AudioSettingsMenu {
pub fn new(vars: Rc<console::Vars>) -> AudioSettingsMenu {
AudioSettingsMenu {
_vars: vars,
elements: None
}
}
}
impl super::Screen for AudioSettingsMenu {
fn on_active(&mut self, _renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
let background = ui::ImageBuilder::new()
.texture("steven:solid")
.position(0.0, 0.0)
.size(854.0, 480.0)
.colour((0, 0, 0, 100))
.create(ui_container);
let mut buttons = vec![];
// TODO
let done_button = ui::ButtonBuilder::new()
.position(0.0, 50.0)
.size(300.0, 40.0)
.alignment(ui::VAttach::Bottom, ui::HAttach::Center)
.create(ui_container);
{
let mut done_button = done_button.borrow_mut();
let txt = ui::TextBuilder::new()
.text("Done")
.alignment(ui::VAttach::Middle, ui::HAttach::Center)
.attach(&mut *done_button);
done_button.add_text(txt);
done_button.add_click_func(|_, game| {
game.screen_sys.pop_screen();
game.focused = true;
true
});
}
buttons.push(done_button);
self.elements = Some(UIElements {
background,
_buttons: buttons,
});
}
fn on_deactive(&mut self, _renderer: &mut render::Renderer, _ui_container: &mut ui::Container) {
self.elements = None;
}
// Called every frame the screen is active
fn tick(&mut self, _delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container) -> Option<Box<dyn super::Screen>> {
let elements = self.elements.as_mut().unwrap();
{
let mode = ui_container.mode;
let mut background = elements.background.borrow_mut();
background.width = match mode {
ui::Mode::Unscaled(scale) => 854.0 / scale,
ui::Mode::Scaled => renderer.width as f64,
};
background.height = match mode {
ui::Mode::Unscaled(scale) => 480.0 / scale,
ui::Mode::Scaled => renderer.height as f64,
};
}
None
}
// Events
fn on_scroll(&mut self, _x: f64, _y: f64) {
}
fn is_closable(&self) -> bool {
true
}
}