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World14.js
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map.time = 300;
map.locs = [
new Location(0, startCastle)
];
map.areas = [
new Area("Castle", function() {
setLocationGeneration(0);
startCastleInside();
pushPreThing(Stone, 40, 88, 19, 3);
pushPreFloor(40, 24, 8);
fillPreWater(104, 8, 4);
pushPreFloor(120, 24, 11);
pushPreThing(Stone, 184, 64, 1, 1);
pushPreThing(CastleBlock, 184, 56);
makeCeilingCastle(192, 136);
fillPreWater(208, 0, 6);
pushPreFloor(232, 24, 3);
pushPreThing(CastleBlock, 240, 24, 6);
pushPreThing(Block, 240, 56, Mushroom);
fillPreWater(256, 0, 6);
pushPreThing(Stone, 280, 32, 37, 1);
pushPreThing(Stone, 280, 24, 69, 3);
pushPreFloor(280, 0, 93);
pushPreThing(Stone, 296, 80, 35, 3);
pushPreThing(CastleBlock, 296, 56);
pushPreThing(CastleBlock, 392, 56, 6);
pushPreThing(CastleBlock, 480, 56, 6);
pushPreThing(CastleBlock, 536, 56, 6);
pushPreThing(CastleBlock, 608, 32, 6);
pushPreThing(Stone, 640, 80, 1, 1);
pushPreThing(CastleBlock, 640, 72);
pushPreThing(CastleBlock, 672, 32, 6);
pushPreThing(Stone, 704, 80, 1, 1);
pushPreThing(CastleBlock, 704, 72, 6, true);
pushPreThing(CastleBlock, 736, 32);
pushPreThing(Stone, 776, 80, 7, 2);
pushPreThing(Block, 848, 32, Coin, true);
pushPreThing(Block, 872, 32, Coin, true);
pushPreThing(Block, 896, 32, Coin, true);
pushPreThing(Block, 856, 64, Coin, true);
pushPreThing(Block, 880, 64, Coin, true);
pushPreThing(Block, 904, 64, Coin, true);
pushPreThing(Stone, 928, 24, 4, 3);
pushPreThing(Stone, 984, 24, 5, 3);
pushPreThing(Stone, 984, 80, 5, 2);
endCastleInside(1024);
pushPreThing(Platform, 1108, 56, 4, [moveSliding, 1080, 1112]).object.nocollidechar = true;
})
];