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WorldFixtures.h
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//
// This file tests CxxTest global fixtures setUpWorld()/tearDownWorld()
//
#include <cxxtest/TestSuite.h>
#include <cxxtest/GlobalFixture.h>
#include <stdio.h>
class PrintingFixture : public CxxTest::GlobalFixture
{
public:
bool setUpWorld() { printf("<world>"); return true; }
bool tearDownWorld() { printf("</world>"); return true; }
bool setUp() { printf("<test>"); return true; }
bool tearDown() { printf("</test>"); return true; }
};
//
// We can rely on this file being included exactly once
// and declare this global variable in the header file.
//
static PrintingFixture printingFixture;
//
// Now define some tests
//
class FirstSuite : public CxxTest::TestSuite
{
public:
void testOne() {}
void testTwo() {}
};
class SecondSuite : public CxxTest::TestSuite
{
public:
void testOne() {}
void testTwo() {}
};