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As per current Ensemble implementations, and inherent limits of this type of tethering/mirroring in VisionOS, is there any possibility of passing along immersive content/SBS stereoscopic 3D data as a "fullscreen" app window to the Vision Pro?
Essentially the goal would be to run an App natively on the Mac, (think Unity engine), launch Ensemble, open the window on an AVP headset and enable a Stereo 3D VR visualization as a full-screen immersive view.
Ideally this would also allow for hand-off of gyroscopic/tracking data from AVP hardware to the Mac as an input for viewport pose/render perspective update. Basically, to run a MacOS native app, and use the Vision Pro as a 6DoF tracking 3D spatial display, rather than to run a VisionOS app in simulator on the Mac and stream with the developer strap.
The text was updated successfully, but these errors were encountered:
Sorry, I'm not sure how this would work? Stereoscopic content is rendered for each eye, correct? There isn't really a way to do that on visionOS to my understanding, you need to hand it your 3D content to render.
As per current Ensemble implementations, and inherent limits of this type of tethering/mirroring in VisionOS, is there any possibility of passing along immersive content/SBS stereoscopic 3D data as a "fullscreen" app window to the Vision Pro?
Essentially the goal would be to run an App natively on the Mac, (think Unity engine), launch Ensemble, open the window on an AVP headset and enable a Stereo 3D VR visualization as a full-screen immersive view.
Ideally this would also allow for hand-off of gyroscopic/tracking data from AVP hardware to the Mac as an input for viewport pose/render perspective update. Basically, to run a MacOS native app, and use the Vision Pro as a 6DoF tracking 3D spatial display, rather than to run a VisionOS app in simulator on the Mac and stream with the developer strap.
The text was updated successfully, but these errors were encountered: