This repository has been archived by the owner on Feb 11, 2024. It is now read-only.
See-through pixels in triangle seams and lighting artifacts #19
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help wanted
We desperately need help from new contributors.
status: difficult
The issue was more difficult than expected.
I have been encountering this issue every time I create a dark environment. The triangulation seams are all slightly separated (I guess?) allowing very thin dynamic light to shine through as well as the skybox to be seen through thousands of flashing bright pixels.
I made a script that causes the player to "breathe" by slightly moving the camera up and down over time, it makes this extremely noticeable. I am actually looking into this problem myself I just figured I should start a discussion here as it may require the author's CSG knowledge to figure this out. ;)
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