This repository has been archived by the owner on Feb 11, 2024. It is now read-only.
The Tilemap overlay conflicts with the Sabre UI #77
Labels
help wanted
We desperately need help from new contributors.
status: confirmed
The issue has been confirmed.
type: bug
The issue is a bug.
Unity added 2D tilemaps in version 2017.2. When you have a tilemap in your scene, it displays a little popup in the bottom left corner. This popup allows you to view the tilemap in isolation from the rest of the scene so it's not obstructed by any other elements.
Anyway, the Tilemap popup often ends up on top of the Sabre UI:
When this happens, I can't click on anything in Sabre. It's not just the area under the tilemap popup that's affected; nothing works, not even the tabs in the top right. The presence of the tilemap popup appears to block all mouse events to the UI layers below it.
There's a workaround for this: deselect your applied brush and select it again. When you do that, it puts the Sabre UI back on top, allowing you to interact with it. But as soon as you deselect your brush, the tilemap popup gets back on top.
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