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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16...3.21)
# Change obs-plugintemplate to your plugin's name in a machine-readable format (e.g.:
# obs-myawesomeplugin) and set
project(input-overlay VERSION 5.0.0)
add_library(${CMAKE_PROJECT_NAME} MODULE)
add_subdirectory(deps)
option(LOCAL_INSTALLATION "Whether to install the obs plugin in the user config directory (default: OFF)" OFF)
string(TIMESTAMP TODAY "%Y.%m.%d %H:%M")
add_definitions(-DBUILD_TIME="${TODAY}")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/external")
# Replace `Your Name Here` with the name (yours or your organization's) you want to see as the
# author of the plugin (in the plugin's metadata itself and in the installers)
set(PLUGIN_AUTHOR "univrsal")
# Replace `com.example.obs-plugin-template` with a unique Bundle ID for macOS releases (used both in
# the installer and when submitting the installer for notarization)
set(MACOS_BUNDLEID "xyz.vrsal.${CMAKE_PROJECT_NAME}")
# Replace `[email protected]` with the maintainer email address you want to put in Linux packages
set(LINUX_MAINTAINER_EMAIL "[email protected]")
option(LOCAL_INSTALLATION "Whether to install for the current user (default: OFF)" OFF)
# Import libobs as main plugin dependency
include(cmake/ObsPluginHelpers.cmake)
# Uncomment these lines if you want to use the OBS Frontend API in your plugin
if (LOCAL_INSTALLATION)
if (UNIX AND NOT APPLE)
# Installs into home directory
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
# Copy to obs-studio dev environment for immediate testing
COMMAND "${CMAKE_COMMAND}" -E make_directory
"$ENV{HOME}/.config/obs-studio/plugins/${CMAKE_PROJECT_NAME}/bin/64bit"
COMMAND "${CMAKE_COMMAND}" -E make_directory
"$ENV{HOME}/.config/obs-studio/plugins/${CMAKE_PROJECT_NAME}/data"
COMMAND "${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${CMAKE_PROJECT_NAME}>"
"$ENV{HOME}/.config/obs-studio/plugins/${CMAKE_PROJECT_NAME}/bin/64bit"
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${PROJECT_SOURCE_DIR}/data"
"$ENV{HOME}/.config/obs-studio/plugins/${CMAKE_PROJECT_NAME}/data"
)
endif()
if (WIN32 OR WIN64)
# Enable Multicore Builds and disable FH4 (to not depend on VCRUNTIME140_1.DLL when building with VS2019)
if (MSVC)
add_definitions(/MP /d2FH4-)
endif()
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
# Copy to obs-studio dev environment for immediate testing
COMMAND if $<CONFIG:Debug>==1 (
"${CMAKE_COMMAND}" -E copy
"$<TARGET_FILE:${CMAKE_PROJECT_NAME}>"
"${libobs_DIR}/../rundir/$<CONFIG>/obs-plugins/64bit")
COMMAND if $<CONFIG:Debug>==1 (
"${CMAKE_COMMAND}" -E copy
"$<TARGET_PDB_FILE:${CMAKE_PROJECT_NAME}>"
"${libobs_DIR}/../rundir/$<CONFIG>/obs-plugins/64bit")
COMMAND if $<CONFIG:Debug>==1 (
"${CMAKE_COMMAND}" -E make_directory
"${libobs_DIR}/../rundir/$<CONFIG>/data/obs-plugins/${CMAKE_PROJECT_NAME}")
COMMAND if $<CONFIG:Debug>==1 (
"${CMAKE_COMMAND}" -E copy_directory
"${PROJECT_SOURCE_DIR}/data"
"${libobs_DIR}/../rundir/$<CONFIG>/data/obs-plugins/${CMAKE_PROJECT_NAME}")
)
endif()
endif()
if (WIN32 OR WIN64)
# Enable Multicore Builds and disable FH4 (to not depend on VCRUNTIME140_1.DLL when building with VS2019)
if (MSVC)
add_definitions(/MP /d2FH4-)
endif()
# Copy dependencies
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${SDL2_DLLS}
$<TARGET_FILE_DIR:${PROJECT_NAME}>)
install(FILES ${SDL2_DLLS} DESTINATION ${OBS_PLUGIN_DESTINATION})
endif()
find_package(libobs REQUIRED)
find_package(obs-frontend-api REQUIRED)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE OBS::obs-frontend-api)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE OBS::libobs)
target_link_libraries(${CMAKE_PROJECT_NAME}
${input-overlay_PLATFORM_DEPS} PRIVATE
${SDL2_LIBRARIES}
uiohook_static
netlib_static
)
target_include_directories(
${CMAKE_PROJECT_NAME}
PRIVATE
${SDL2_INCLUDE_DIRS}
${COMMON_HEADERS}
${JSON_11_HEADER}
${GAMEPAD_INCLUDE_DIR}
${UIOHOOK_INCLUDE_DIR}
${MONGOOSE_INCLUDE_DIR}
${NETLIB_INCLUDE_DIR}
)
if (MSVC)
set(input-overlay_PLATFORM_SOURCES
src/util/window_helper_win.cpp
src/hook/uiohook_helper_win.cpp)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(input-overlay_PLATFORM_DEPS
ws2_32
iphlpapi)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(input-overlay_PLATFORM_DEPS
wsock32
iphlpapi)
endif()
elseif ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
add_definitions(-DLINUX=1)
add_definitions(-DUNIX=1)
set(input-overlay_PLATFORM_SOURCES
src/util/window_helper_nix.cpp
src/hook/uiohook_helper_linux.cpp)
endif()
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE src)
target_sources(${CMAKE_PROJECT_NAME} PRIVATE
src/input_overlay.cpp
src/sources/input_source.cpp
src/sources/input_source.hpp
src/sources/input_source.cpp
src/hook/sdl_gamepad.hpp
src/hook/sdl_gamepad.cpp
src/hook/uiohook_helper.hpp
src/hook/gamepad_hook_helper.hpp
src/hook/gamepad_hook_helper.cpp
src/gui/io_settings_dialog.cpp
src/gui/io_settings_dialog.hpp
src/util/obs_util.cpp
src/util/obs_util.hpp
src/util/overlay.cpp
src/util/overlay.hpp
src/util/element/element.cpp
src/util/element/element.hpp
src/util/element/element_texture.cpp
src/util/element/element_texture.hpp
src/util/element/element_button.cpp
src/util/element/element_button.hpp
src/util/element/element_mouse_wheel.cpp
src/util/element/element_mouse_wheel.hpp
src/util/element/element_trigger.cpp
src/util/element/element_trigger.hpp
src/util/element/element_analog_stick.cpp
src/util/element/element_analog_stick.hpp
src/util/element/element_gamepad_id.cpp
src/util/element/element_gamepad_id.hpp
src/util/element/element_mouse_movement.cpp
src/util/element/element_mouse_movement.hpp
src/util/element/element_dpad.cpp
src/util/element/element_dpad.hpp
src/util/input_data.hpp
src/util/input_data.cpp
src/network/remote_connection.cpp
src/network/remote_connection.hpp
src/network/io_server.cpp
src/network/io_server.hpp
src/network/io_client.cpp
src/network/io_client.hpp
src/network/mg.cpp
src/network/mg.hpp
src/util/config.cpp
src/util/config.hpp
src/util/input_filter.cpp
src/util/input_filter.hpp
src/util/log.h
src/util/settings.h
src/util/lang.h src/network/websocket_server.hpp
src/network/websocket_server.cpp
src/gui/io_settings_dialog.ui
${input-overlay_PLATFORM_SOURCES}
${MONGOOSE_SOURCE})
# Uncomment those lines if you want to use Qt in your plugin
find_qt(COMPONENTS Widgets Core)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE Qt::Core Qt::Widgets)
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES AUTOMOC ON AUTOUIC ON AUTORCC ON)
configure_file(src/plugin-macros.h.in ${CMAKE_SOURCE_DIR}/src/plugin-macros.generated.h)
target_sources(${CMAKE_PROJECT_NAME} PRIVATE src/plugin-macros.generated.h)
# /!\ TAKE NOTE: No need to edit things past this point /!\
# --- Platform-independent build settings ---
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/projects/plugin/src)
# --- End of section ---
# --- Windows-specific build settings and tasks ---
if(OS_WINDOWS)
configure_file(cmake/bundle/windows/installer-Windows.iss.in
${CMAKE_BINARY_DIR}/installer-Windows.generated.iss)
if(MSVC)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE /W4)
endif()
# --- End of section ---
# -- macOS specific build settings and tasks --
elseif(OS_MACOS)
configure_file(cmake/bundle/macos/installer-macos.pkgproj.in
${CMAKE_BINARY_DIR}/installer-macos.generated.pkgproj)
set(MACOSX_PLUGIN_GUI_IDENTIFIER "${MACOS_BUNDLEID}")
set(MACOSX_PLUGIN_BUNDLE_VERSION "${CMAKE_PROJECT_VERSION}")
set(MACOSX_PLUGIN_SHORT_VERSION_STRING "1")
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -Wall)
# --- End of section ---
# --- Linux-specific build settings and tasks ---
else()
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -Wall)
endif()
# --- End of section ---
setup_plugin_target(${CMAKE_PROJECT_NAME})