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A basic Unity demo/showcase of the scale of The City in the Manga BLAME!

C# 1 Updated Jan 4, 2025

A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

C 1,458 133 Updated Mar 24, 2023

High performance UI layout library in C.

C 9,649 326 Updated Jan 10, 2025

A jump point search algorithm for grid based games in C#

C# 233 54 Updated Jul 8, 2021

Single-header BVH construction and traversal library.

C++ 655 35 Updated Jan 9, 2025

OpenGL Overload: OpenGL implementation on top of Vulkan

C++ 279 12 Updated Nov 15, 2016

A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,276 189 Updated Jan 9, 2025

cmake build for LuaJIT, macOS, Linux, Windows, MingW, iOS, Android

CMake 55 24 Updated Nov 14, 2024

Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.

Python 1,454 47 Updated Jan 10, 2025

A sample implementation of Screen Space Deferred Decals using OpenGL.

C++ 32 Updated Dec 13, 2019

Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)

C++ 459 22 Updated Dec 10, 2024

A light-weight header only Entity Component system for C++

C++ 73 3 Updated Jan 4, 2025

OpenGL sample for shader-based occlusion culling

C++ 538 44 Updated Jan 17, 2024

GOAP

C++ 107 21 Updated Nov 26, 2015

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

C++ 3,538 622 Updated Jan 10, 2025

2D & 3D Game Engine

C++ 37 3 Updated Oct 8, 2024

Render a voxel model in Unity by raymarching a 3D texture

HLSL 36 2 Updated Mar 30, 2024

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 786 74 Updated May 3, 2018

Infinite terrain generation using Transvoxel and Marching Cubes in Unity.

C# 46 9 Updated Jun 27, 2023

Performance oriented voxel engine for unity.

C# 105 10 Updated Nov 27, 2024

Interactive wave simulation in Unity.

C# 81 8 Updated Apr 21, 2024

Game engine for PlayStation 2™

C++ 537 41 Updated Oct 1, 2024

Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003

C++ 1,016 88 Updated Aug 18, 2023

Unity package implementing clustered capsule/character occlusion

C# 131 12 Updated Sep 14, 2024

Game engine playground.

C++ 140 12 Updated Dec 23, 2024

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 767 50 Updated Dec 30, 2024

A fast, local neural text to speech system

C++ 7,308 542 Updated Oct 21, 2024

Give a brain to your game's NPCs

C++ 470 26 Updated May 8, 2024

Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games

C++ 322 9 Updated Mar 20, 2024

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,593 1,699 Updated Jan 1, 2025
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