-
Current Studios
- New York City
- https://www.samstrong.design/
Lists (1)
Sort Name ascending (A-Z)
Starred repositories
🎓 A workshopper for GLSL shaders and graphics programming
A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore
A library for prototyping realtime hand detection (bounding box), directly in the browser.
Huge library of matcap PNG textures organized by color
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
WebGL based particle system engine for three.js
The polygon shredder that takes many cubes and turns them into confetti
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
📚 Stand-alone library of threejs examples designed to run without transpilation in node & browser
Stylized Wireframe Rendering in WebGL
Utilities for sketching in Canvas, WebGL and generative art
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
📽 Three.js Material which lets you do Texture Projection on a 3d Model
Robert Penner's easing functions in GLSL, available as a module for glslify.
Caustics computation using ThreeJS
Export an equirectangular panorama image from a three.js scene
This module implements a volumetric light scattering effect(godrays)
lookup table color transforms for glslify
Models -> Particles -> Morph + Animation + Smooth Scroll
Draws Bezier Curves in SVG based on actual Mathematics
surface nets in three.js for volumetric terrain generation
Chainable onBeforeCompile and per-mesh uniforms.