
Starred repositories
A curated list of Multiplayer Game Network Programming Resources
A fast entity component system (ECS) for C & C++
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A native, user-mode, multi-process, graphical debugger.
Single-file public domain libraries for C/C++
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
Small and efficient screen recording utility for Windows 10 and 11
Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
The open source, cross platform level editor for idtech games
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Simple remote desktop sharing application for Windows
Patchwork is a hobbyist OS built from scratch in C for the x86_64 architecture with a monolithic kernel.
Official compiler and VM for the Lax programming language
A Game Boy demake of The Binding of Isaac made for GBJAM8.
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
A demake of The Binding of Isaac for the Nintendo Game Boy.