Skip to content

Latest commit

 

History

History
102 lines (72 loc) · 4.19 KB

README.md

File metadata and controls

102 lines (72 loc) · 4.19 KB

Agar.io Clone

GitHub Stars GitHub Issues GitHub Wiki Live Demo " Gitter

A simple Agar.io clone built with socket.io and HTML5 Canvas on top of NodeJS.

Image

Live Demo

Singapore " ![Heroku EU](https://img.shields.io/badge/heroku eu-online-green.svg) " ![Heroku US](https://img.shields.io/badge/heroku us-online-green.svg) " Cloud9


How to Play

You can check out a more elaborated how to play on our wiki

Game Basics

  • Move your mouse on the screen to move yourself
  • Eat food and other players in order to grow yourself (food respawns every time a player eats it)
  • Player's mass is the number of food eaten
  • Try to get fat and eat other players

Gameplay Rules

  • Players who haven't eaten yet can't be eaten
  • Everytime a player joins the game, 3 foods will be spawned
  • Everytime a food is eaten by a player, 1 new food will be respawned
  • The more food you eat, the slower you move

Latest Changes

  • Game logic handled by server
  • Client side is for rendering only
  • Display player name
  • Now supporting chat
  • Type-ping in the chatbox to check your ping

Installation

You can check out a more detailed setup tutorial on our wiki

Requirements

To run the game, you'll need:

  • NodeJS with NPM installed
  • socket.io
  • Express

Downloading the Dependencies

After cloning the source code from Github, you need to run the following command to download all the dependencies (socket.io, express, etc.).

npm install

Running the Server

After download all the dependencies, you can run the server with the following command to run the server.

node server/server.js

or

npm start

The game will then be accessible at http://localhost:3000.

For Developers

FAQ

  1. What is this game?

This is a clone of AgarIO game (http://agar.io). Somebody said that AgarIO is a clone of Osmos game on iPad, I have no idea because I'm not played Osmos yet. (Hey! Cloneception =]] ) 2. Why you clone this game?

Well. The original game is still online, but it's closed source. And sometime, it's damn lag. I can play very well at my company (don't tell my boss!) but can't even connect when I'm at home. That's why me and the contributors want to make an open source version of this game, for learning purpose, and to let the community add some awesome features as they want, self-host on their own server to have fun with friends,... 3. Any plan for an online server to compete with AgarIO or making some money?

Actually no! This game is belong to the community, and I have no plan to making money or compete with any product with this. And I won't have enough time to run my own server. But if you want, you can do it. 4. Can I deploy this game to my own server?

Yes you can! This game was made for that! 5. I don't like HTML5 Canvas. Can I write my own game client with this server?

Yes for sure. As long as your client support WebSocket, you can write your game client in any language/technology, even with Unity3D (there is an open source library for Unity to communicate with WebSocket). 6. Can I use some code in this project to my own project?

Yes you can.