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The CMake tutorial provides a step-by-step guide that covers common build
system issues that CMake helps address. Seeing how various topics all
work together in an example project can be very helpful. The tutorial
documentation and source code for examples can be found in the
Help/guide/tutorial
directory of the CMake source code tree. Each step has
its own subdirectory containing code that may be used as a starting point. The
tutorial examples are progressive so that each step provides the complete
solution for the previous step.
The most basic project is an executable built from source code files.
For simple projects, a three line CMakeLists.txt
file is all that is
required. This will be the starting point for our tutorial. Create a
CMakeLists.txt
file in the Step1
directory that looks like:
cmake_minimum_required(VERSION 3.10)
# set the project name
project(Tutorial)
# add the executable
add_executable(Tutorial tutorial.cxx)
Note that this example uses lower case commands in the CMakeLists.txt
file.
Upper, lower, and mixed case commands are supported by CMake. The source
code for tutorial.cxx
is provided in the Step1
directory and can be
used to compute the square root of a number.
The first feature we will add is to provide our executable and project with a
version number. While we could do this exclusively in the source code, using
CMakeLists.txt
provides more flexibility.
First, modify the CMakeLists.txt
file to use the :command:`project` command
to set the project name and version number.
.. literalinclude:: Step2/CMakeLists.txt :language: cmake :end-before: # specify the C++ standard
Then, configure a header file to pass the version number to the source code:
.. literalinclude:: Step2/CMakeLists.txt :language: cmake :start-after: # to the source code :end-before: # add the executable
Since the configured file will be written into the binary tree, we
must add that directory to the list of paths to search for include
files. Add the following lines to the end of the CMakeLists.txt
file:
.. literalinclude:: Step2/CMakeLists.txt :language: cmake :start-after: # so that we will find TutorialConfig.h
Using your favorite editor, create TutorialConfig.h.in
in the source
directory with the following contents:
.. literalinclude:: Step2/TutorialConfig.h.in :language: cmake
When CMake configures this header file the values for
@Tutorial_VERSION_MAJOR@
and @Tutorial_VERSION_MINOR@
will be
replaced.
Next modify tutorial.cxx
to include the configured header file,
TutorialConfig.h
.
Finally, let's print out the executable name and version number by updating
tutorial.cxx
as follows:
.. literalinclude:: Step2/tutorial.cxx :language: c++ :start-after: { :end-before: // convert input to double
Next let's add some C++11 features to our project by replacing atof
with
std::stod
in tutorial.cxx
. At the same time, remove
#include <cstdlib>
.
.. literalinclude:: Step2/tutorial.cxx :language: c++ :start-after: // convert input to double :end-before: // calculate square root
We will need to explicitly state in the CMake code that it should use the
correct flags. The easiest way to enable support for a specific C++ standard
in CMake is by using the :variable:`CMAKE_CXX_STANDARD` variable. For this
tutorial, set the :variable:`CMAKE_CXX_STANDARD` variable in the
CMakeLists.txt
file to 11 and :variable:`CMAKE_CXX_STANDARD_REQUIRED` to
True. Make sure to add the CMAKE_CXX_STANDARD
declarations above the call
to add_executable
.
.. literalinclude:: Step2/CMakeLists.txt :language: cmake :end-before: # configure a header file to pass some of the CMake settings
Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool.
For example, from the command line we could navigate to the
Help/guide/tutorial
directory of the CMake source code tree and create a
build directory:
mkdir Step1_build
Next, navigate to the build directory and run CMake to configure the project and generate a native build system:
cd Step1_build
cmake ../Step1
Then call that build system to actually compile/link the project:
cmake --build .
Finally, try to use the newly built Tutorial
with these commands:
Tutorial 4294967296
Tutorial 10
Tutorial
Now we will add a library to our project. This library will contain our own implementation for computing the square root of a number. The executable can then use this library instead of the standard square root function provided by the compiler.
For this tutorial we will put the library into a subdirectory
called MathFunctions
. This directory already contains a header file,
MathFunctions.h
, and a source file mysqrt.cxx
. The source file has one
function called mysqrt
that provides similar functionality to the
compiler's sqrt
function.
Add the following one line CMakeLists.txt
file to the MathFunctions
directory:
.. literalinclude:: Step3/MathFunctions/CMakeLists.txt :language: cmake
To make use of the new library we will add an :command:`add_subdirectory`
call in the top-level CMakeLists.txt
file so that the library will get
built. We add the new library to the executable, and add MathFunctions
as
an include directory so that the mqsqrt.h
header file can be found. The
last few lines of the top-level CMakeLists.txt
file should now look like:
# add the MathFunctions library
add_subdirectory(MathFunctions)
# add the executable
add_executable(Tutorial tutorial.cxx)
target_link_libraries(Tutorial PUBLIC MathFunctions)
# add the binary tree to the search path for include files
# so that we will find TutorialConfig.h
target_include_directories(Tutorial PUBLIC
"${PROJECT_BINARY_DIR}"
"${PROJECT_SOURCE_DIR}/MathFunctions"
)
Now let us make the MathFunctions library optional. While for the tutorial
there really isn't any need to do so, for larger projects this is a common
occurrence. The first step is to add an option to the top-level
CMakeLists.txt
file.
.. literalinclude:: Step3/CMakeLists.txt :language: cmake :start-after: # should we use our own math functions :end-before: # add the MathFunctions library
This option will be displayed in the :manual:`cmake-gui <cmake-gui(1)>` and :manual:`ccmake <ccmake(1)>` with a default value of ON that can be changed by the user. This setting will be stored in the cache so that the user does not need to set the value each time they run CMake on a build directory.
The next change is to make building and linking the MathFunctions library
conditional. To do this we change the end of the top-level CMakeLists.txt
file to look like the following:
.. literalinclude:: Step3/CMakeLists.txt :language: cmake :start-after: # add the MathFunctions library
Note the use of the variable EXTRA_LIBS
to collect up any optional
libraries to later be linked into the executable. The variable
EXTRA_INCLUDES
is used similarly for optional header files. This is a
classic approach when dealing with many optional components, we will cover
the modern approach in the next step.
The corresponding changes to the source code are fairly straightforward.
First, in tutorial.cxx
, include the MathFunctions.h
header if we
need it:
.. literalinclude:: Step3/tutorial.cxx :language: c++ :start-after: // should we include the MathFunctions header :end-before: int main
Then, in the same file, make USE_MYMATH
control which square root
function is used:
.. literalinclude:: Step3/tutorial.cxx :language: c++ :start-after: // which square root function should we use? :end-before: std::cout << "The square root of
Since the source code now requires USE_MYMATH
we can add it to
TutorialConfig.h.in
with the following line:
.. literalinclude:: Step3/TutorialConfig.h.in :language: c :lines: 4
Exercise: Why is it important that we configure TutorialConfig.h.in
after the option for USE_MYMATH
? What would happen if we inverted the two?
Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool. Then run the built Tutorial executable.
Now let's update the value of USE_MYMATH
. The easiest way is to use the
:manual:`cmake-gui <cmake-gui(1)>` or :manual:`ccmake <ccmake(1)>` if you're
in the terminal. Or, alternatively, if you want to change the option from the
command-line, try:
cmake ../Step2 -DUSE_MYMATH=OFF
Rebuild and run the tutorial again.
Which function gives better results, sqrt or mysqrt?
Usage requirements allow for far better control over a library or executable's link and include line while also giving more control over the transitive property of targets inside CMake. The primary commands that leverage usage requirements are:
Let's refactor our code from Adding a Library (Step 2) to use the modern
CMake approach of usage requirements. We first state that anybody linking to
MathFunctions needs to include the current source directory, while
MathFunctions itself doesn't. So this can become an INTERFACE
usage
requirement.
Remember INTERFACE
means things that consumers require but the producer
doesn't. Add the following lines to the end of
MathFunctions/CMakeLists.txt
:
.. literalinclude:: Step4/MathFunctions/CMakeLists.txt :language: cmake :start-after: # to find MathFunctions.h
Now that we've specified usage requirements for MathFunctions we can safely
remove our uses of the EXTRA_INCLUDES
variable from the top-level
CMakeLists.txt
, here:
.. literalinclude:: Step4/CMakeLists.txt :language: cmake :start-after: # add the MathFunctions library :end-before: # add the executable
And here:
.. literalinclude:: Step4/CMakeLists.txt :language: cmake :start-after: # so that we will find TutorialConfig.h
Once this is done, run the :manual:`cmake <cmake(1)>` executable or the
:manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it
with your chosen build tool or by using cmake --build .
from the build
directory.
Now we can start adding install rules and testing support to our project.
The install rules are fairly simple: for MathFunctions we want to install the library and header file and for the application we want to install the executable and configured header.
So to the end of MathFunctions/CMakeLists.txt
we add:
.. literalinclude:: Step5/MathFunctions/CMakeLists.txt :language: cmake :start-after: # install rules
And to the end of the top-level CMakeLists.txt
we add:
.. literalinclude:: Step5/CMakeLists.txt :language: cmake :start-after: # add the install targets :end-before: # enable testing
That is all that is needed to create a basic local install of the tutorial.
Now run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool.
Then run the install step by using the install
option of the
:manual:`cmake <cmake(1)>` command (introduced in 3.15, older versions of
CMake must use make install
) from the command line. For
multi-configuration tools, don't forget to use the --config
argument to
specify the configuration. If using an IDE, simply build the INSTALL
target. This step will install the appropriate header files, libraries, and
executables. For example:
cmake --install .
The CMake variable :variable:`CMAKE_INSTALL_PREFIX` is used to determine the
root of where the files will be installed. If using the cmake --install
command, the installation prefix can be overridden via the --prefix
argument. For example:
cmake --install . --prefix "/home/myuser/installdir"
Navigate to the install directory and verify that the installed Tutorial runs.
Next let's test our application. At the end of the top-level CMakeLists.txt
file we can enable testing and then add a number of basic tests to verify that
the application is working correctly.
.. literalinclude:: Step5/CMakeLists.txt :language: cmake :start-after: # enable testing
The first test simply verifies that the application runs, does not segfault or otherwise crash, and has a zero return value. This is the basic form of a CTest test.
The next test makes use of the :prop_test:`PASS_REGULAR_EXPRESSION` test property to verify that the output of the test contains certain strings. In this case, verifying that the usage message is printed when an incorrect number of arguments are provided.
Lastly, we have a function called do_test
that runs the application and
verifies that the computed square root is correct for given input. For each
invocation of do_test
, another test is added to the project with a name,
input, and expected results based on the passed arguments.
Rebuild the application and then cd to the binary directory and run the
:manual:`ctest <ctest(1)>` executable: ctest -N
and ctest -VV
. For
multi-config generators (e.g. Visual Studio), the configuration type must be
specified. To run tests in Debug mode, for example, use ctest -C Debug -VV
from the build directory (not the Debug subdirectory!). Alternatively, build
the RUN_TESTS
target from the IDE.
Let us consider adding some code to our project that depends on features the
target platform may not have. For this example, we will add some code that
depends on whether or not the target platform has the log
and exp
functions. Of course almost every platform has these functions but for this
tutorial assume that they are not common.
If the platform has log
and exp
then we will use them to compute the
square root in the mysqrt
function. We first test for the availability of
these functions using the :module:`CheckSymbolExists` module in the top-level
CMakeLists.txt
. On some platforms, we will need to link to the m library.
If log
and exp
are not initially found, require the m library and try
again.
We're going to use the new defines in TutorialConfig.h.in
, so be sure to
set them before that file is configured.
.. literalinclude:: Step6/MathFunctions/CMakeLists.txt :language: cmake :start-after: # does this system provide the log and exp functions? :end-before: # add compile definitions
Now let's add these defines to TutorialConfig.h.in
so that we can use them
from mysqrt.cxx
:
// does the platform provide exp and log functions?
#cmakedefine HAVE_LOG
#cmakedefine HAVE_EXP
If log
and exp
are available on the system, then we will use them to
compute the square root in the mysqrt
function. Add the following code to
the mysqrt
function in MathFunctions/mysqrt.cxx
(don't forget the
#endif
before returning the result!):
.. literalinclude:: Step6/MathFunctions/mysqrt.cxx :language: c++ :start-after: // if we have both log and exp then use them :end-before: // do ten iterations
We will also need to modify mysqrt.cxx
to include cmath
.
.. literalinclude:: Step6/MathFunctions/mysqrt.cxx :language: c++ :end-before: #include <iostream>
Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool and run the Tutorial executable.
You will notice that we're not using log
and exp
, even if we think they
should be available. We should realize quickly that we have forgotten to
include TutorialConfig.h
in mysqrt.cxx
.
We will also need to update MathFunctions/CMakeLists.txt
so mysqrt.cxx
knows where this file is located:
target_include_directories(MathFunctions
INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}
PRIVATE ${CMAKE_BINARY_DIR}
)
After making this update, go ahead and build the project again and run the
built Tutorial executable. If log
and exp
are still not being used,
open the generated TutorialConfig.h
file from the build directory. Maybe
they aren't available on the current system?
Which function gives better results now, sqrt or mysqrt?
Is there a better place for us to save the HAVE_LOG
and HAVE_EXP
values
other than in TutorialConfig.h
? Let's try to use
:command:`target_compile_definitions`.
First, remove the defines from TutorialConfig.h.in
. We no longer need to
include TutorialConfig.h
from mysqrt.cxx
or the extra include in
MathFunctions/CMakeLists.txt
.
Next, we can move the check for HAVE_LOG
and HAVE_EXP
to
MathFunctions/CMakeLists.txt
and then specify those values as PRIVATE
compile definitions.
.. literalinclude:: Step6/MathFunctions/CMakeLists.txt :language: cmake :start-after: # does this system provide the log and exp functions? :end-before: # install rules
After making these updates, go ahead and build the project again. Run the built Tutorial executable and verify that the results are same as earlier in this step.
Suppose, for the purpose of this tutorial, we decide that we never want to use
the platform log
and exp
functions and instead would like to
generate a table of precomputed values to use in the mysqrt
function.
In this section, we will create the table as part of the build process,
and then compile that table into our application.
First, let's remove the check for the log
and exp
functions in
MathFunctions/CMakeLists.txt
. Then remove the check for HAVE_LOG
and
HAVE_EXP
from mysqrt.cxx
. At the same time, we can remove
#include <cmath>
.
In the MathFunctions
subdirectory, a new source file named
MakeTable.cxx
has been provided to generate the table.
After reviewing the file, we can see that the table is produced as valid C++ code and that the output filename is passed in as an argument.
The next step is to add the appropriate commands to the
MathFunctions/CMakeLists.txt
file to build the MakeTable executable and
then run it as part of the build process. A few commands are needed to
accomplish this.
First, at the top of MathFunctions/CMakeLists.txt
, the executable for
MakeTable
is added as any other executable would be added.
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt :language: cmake :start-after: # first we add the executable that generates the table :end-before: # add the command to generate the source code
Then we add a custom command that specifies how to produce Table.h
by running MakeTable.
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt :language: cmake :start-after: # add the command to generate the source code :end-before: # add the main library
Next we have to let CMake know that mysqrt.cxx
depends on the generated
file Table.h
. This is done by adding the generated Table.h
to the list
of sources for the library MathFunctions.
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt :language: cmake :start-after: # add the main library :end-before: # state that anybody linking
We also have to add the current binary directory to the list of include
directories so that Table.h
can be found and included by mysqrt.cxx
.
.. literalinclude:: Step7/MathFunctions/CMakeLists.txt :language: cmake :start-after: # state that we depend on our bin :end-before: # install rules
Now let's use the generated table. First, modify mysqrt.cxx
to include
Table.h
. Next, we can rewrite the mysqrt function to use the table:
.. literalinclude:: Step7/MathFunctions/mysqrt.cxx :language: c++ :start-after: // a hack square root calculation using simple operations
Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool.
When this project is built it will first build the MakeTable
executable.
It will then run MakeTable
to produce Table.h
. Finally, it will
compile mysqrt.cxx
which includes Table.h
to produce the MathFunctions
library.
Run the Tutorial executable and verify that it is using the table.
Next suppose that we want to distribute our project to other people so that
they can use it. We want to provide both binary and source distributions on a
variety of platforms. This is a little different from the install we did
previously in Installing and Testing (Step 4) , where we were
installing the binaries that we had built from the source code. In this
example we will be building installation packages that support binary
installations and package management features. To accomplish this we will use
CPack to create platform specific installers. Specifically we need to add a
few lines to the bottom of our top-level CMakeLists.txt
file.
.. literalinclude:: Step8/CMakeLists.txt :language: cmake :start-after: # setup installer
That is all there is to it. We start by including
:module:`InstallRequiredSystemLibraries`. This module will include any runtime
libraries that are needed by the project for the current platform. Next we set
some CPack variables to where we have stored the license and version
information for this project. The version information was set earlier in this
tutorial and the license.txt
has been included in the top-level source
directory for this step.
Finally we include the :module:`CPack module <CPack>` which will use these variables and some other properties of the current system to setup an installer.
The next step is to build the project in the usual manner and then run the :manual:`cpack <cpack(1)>` executable. To build a binary distribution, from the binary directory run:
cpack
To specify the generator, use the -G
option. For multi-config builds, use
-C
to specify the configuration. For example:
cpack -G ZIP -C Debug
To create a source distribution you would type:
cpack --config CPackSourceConfig.cmake
Alternatively, run make package
or right click the Package
target and
Build Project
from an IDE.
Run the installer found in the binary directory. Then run the installed executable and verify that it works.
Adding support for submitting our test results to a dashboard is simple. We
already defined a number of tests for our project in Testing Support. Now we
just have to run those tests and submit them to a dashboard. To include support
for dashboards we include the :module:`CTest` module in our top-level
CMakeLists.txt
.
Replace:
# enable testing
enable_testing()
With:
# enable dashboard scripting
include(CTest)
The :module:`CTest` module will automatically call enable_testing()
, so we
can remove it from our CMake files.
We will also need to create a CTestConfig.cmake
file in the top-level
directory where we can specify the name of the project and where to submit the
dashboard.
.. literalinclude:: Step9/CTestConfig.cmake :language: cmake
The :manual:`ctest <ctest(1)>` executable will read in this file when it runs. To create a simple dashboard you can run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project, but do not build it yet. Instead, change directory to the binary tree, and then run:
ctest [-VV] -D Experimental
Remember, for multi-config generators (e.g. Visual Studio), the configuration type must be specified:
ctest [-VV] -C Debug -D Experimental
Or, from an IDE, build the Experimental
target.
The :manual:`ctest <ctest(1)>` executable will build and test the project and submit the results to Kitware's public dashboard: https://my.cdash.org/index.php?project=CMakeTutorial.
In this section we will show how the :variable:`BUILD_SHARED_LIBS` variable can
be used to control the default behavior of :command:`add_library`,
and allow control over how libraries without an explicit type (STATIC
,
SHARED
, MODULE
or OBJECT
) are built.
To accomplish this we need to add :variable:`BUILD_SHARED_LIBS` to the
top-level CMakeLists.txt
. We use the :command:`option` command as it allows
users to optionally select if the value should be ON or OFF.
Next we are going to refactor MathFunctions to become a real library that
encapsulates using mysqrt
or sqrt
, instead of requiring the calling
code to do this logic. This will also mean that USE_MYMATH
will not control
building MathFunctions, but instead will control the behavior of this library.
The first step is to update the starting section of the top-level
CMakeLists.txt
to look like:
.. literalinclude:: Step10/CMakeLists.txt :language: cmake :end-before: # add the binary tree
Now that we have made MathFunctions always be used, we will need to update
the logic of that library. So, in MathFunctions/CMakeLists.txt
we need to
create a SqrtLibrary that will conditionally be built and installed when
USE_MYMATH
is enabled. Now, since this is a tutorial, we are going to
explicitly require that SqrtLibrary is built statically.
The end result is that MathFunctions/CMakeLists.txt
should look like:
.. literalinclude:: Step10/MathFunctions/CMakeLists.txt :language: cmake :lines: 1-36,42-
Next, update MathFunctions/mysqrt.cxx
to use the mathfunctions
and
detail
namespaces:
.. literalinclude:: Step10/MathFunctions/mysqrt.cxx :language: c++
We also need to make some changes in tutorial.cxx
, so that it no longer
uses USE_MYMATH
:
- Always include
MathFunctions.h
- Always use
mathfunctions::sqrt
- Don't include cmath
Finally, update MathFunctions/MathFunctions.h
to use dll export defines:
.. literalinclude:: Step10/MathFunctions/MathFunctions.h :language: c++
At this point, if you build everything, you may notice that linking fails as we are combining a static library without position independent code with a library that has position independent code. The solution to this is to explicitly set the :prop_tgt:`POSITION_INDEPENDENT_CODE` target property of SqrtLibrary to be True no matter the build type.
.. literalinclude:: Step10/MathFunctions/CMakeLists.txt :language: cmake :lines: 37-42
Exercise: We modified MathFunctions.h
to use dll export defines.
Using CMake documentation can you find a helper module to simplify this?
:manual:`Generator expressions <cmake-generator-expressions(7)>` are evaluated during build system generation to produce information specific to each build configuration.
:manual:`Generator expressions <cmake-generator-expressions(7)>` are allowed in the context of many target properties, such as :prop_tgt:`LINK_LIBRARIES`, :prop_tgt:`INCLUDE_DIRECTORIES`, :prop_tgt:`COMPILE_DEFINITIONS` and others. They may also be used when using commands to populate those properties, such as :command:`target_link_libraries`, :command:`target_include_directories`, :command:`target_compile_definitions` and others.
:manual:`Generator expressions <cmake-generator-expressions(7)>` may be used to enable conditional linking, conditional definitions used when compiling, conditional include directories and more. The conditions may be based on the build configuration, target properties, platform information or any other queryable information.
There are different types of :manual:`generator expressions <cmake-generator-expressions(7)>` including Logical, Informational, and Output expressions.
Logical expressions are used to create conditional output. The basic
expressions are the 0 and 1 expressions. A $<0:...>
results in the empty
string, and <1:...>
results in the content of "...". They can also be
nested.
A common usage of
:manual:`generator expressions <cmake-generator-expressions(7)>` is to
conditionally add compiler flags, such as those for language levels or
warnings. A nice pattern is to associate this information to an INTERFACE
target allowing this information to propagate. Let's start by constructing an
INTERFACE
target and specifying the required C++ standard level of 11
instead of using :variable:`CMAKE_CXX_STANDARD`.
So the following code:
.. literalinclude:: Step10/CMakeLists.txt :language: cmake :start-after: project(Tutorial VERSION 1.0) :end-before: # control where the static and shared libraries are built so that on windows
Would be replaced with:
.. literalinclude:: Step11/CMakeLists.txt :language: cmake :start-after: project(Tutorial VERSION 1.0) :end-before: # add compiler warning flags just when building this project via
Next we add the desired compiler warning flags that we want for our project. As
warning flags vary based on the compiler we use the COMPILE_LANG_AND_ID
generator expression to control which flags to apply given a language and a set
of compiler ids as seen below:
.. literalinclude:: Step11/CMakeLists.txt :language: cmake :start-after: # the BUILD_INTERFACE genex :end-before: # control where the static and shared libraries are built so that on windows
Looking at this we see that the warning flags are encapsulated inside a
BUILD_INTERFACE
condition. This is done so that consumers of our installed
project will not inherit our warning flags.
Exercise: Modify MathFunctions/CMakeLists.txt
so that all targets have
a :command:`target_link_libraries` call to tutorial_compiler_flags
.
During Installing and Testing (Step 4) of the tutorial we added the ability for CMake to install the library and headers of the project. During Building an Installer (Step 7) we added the ability to package up this information so it could be distributed to other people.
The next step is to add the necessary information so that other CMake projects can use our project, be it from a build directory, a local install or when packaged.
The first step is to update our :command:`install(TARGETS)` commands to not
only specify a DESTINATION
but also an EXPORT
. The EXPORT
keyword
generates and installs a CMake file containing code to import all targets
listed in the install command from the installation tree. So let's go ahead and
explicitly EXPORT
the MathFunctions library by updating the install
command in MathFunctions/CMakeLists.txt
to look like:
.. literalinclude:: Complete/MathFunctions/CMakeLists.txt :language: cmake :start-after: # install rules
Now that we have MathFunctions being exported, we also need to explicitly
install the generated MathFunctionsTargets.cmake
file. This is done by
adding the following to the bottom of the top-level CMakeLists.txt
:
.. literalinclude:: Complete/CMakeLists.txt :language: cmake :start-after: # install the configuration targets :end-before: include(CMakePackageConfigHelpers)
At this point you should try and run CMake. If everything is setup properly you will see that CMake will generate an error that looks like:
Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
path:
"/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"
which is prefixed in the source directory.
What CMake is trying to say is that during generating the export information
it will export a path that is intrinsically tied to the current machine and
will not be valid on other machines. The solution to this is to update the
MathFunctions :command:`target_include_directories` to understand that it needs
different INTERFACE
locations when being used from within the build
directory and from an install / package. This means converting the
:command:`target_include_directories` call for MathFunctions to look like:
.. literalinclude:: Step12/MathFunctions/CMakeLists.txt :language: cmake :start-after: # to find MathFunctions.h, while we don't. :end-before: # should we use our own math functions
Once this has been updated, we can re-run CMake and verify that it doesn't warn anymore.
At this point, we have CMake properly packaging the target information that is
required but we will still need to generate a MathFunctionsConfig.cmake
so
that the CMake :command:`find_package` command can find our project. So let's go
ahead and add a new file to the top-level of the project called
Config.cmake.in
with the following contents:
.. literalinclude:: Step12/Config.cmake.in
Then, to properly configure and install that file, add the following to the
bottom of the top-level CMakeLists.txt
:
.. literalinclude:: Step12/CMakeLists.txt :language: cmake :start-after: # install the configuration targets :end-before: # generate the export
At this point, we have generated a relocatable CMake Configuration for our
project that can be used after the project has been installed or packaged. If
we want our project to also be used from a build directory we only have to add
the following to the bottom of the top level CMakeLists.txt
:
.. literalinclude:: Step12/CMakeLists.txt :language: cmake :start-after: # needs to be after the install(TARGETS ) command
With this export call we now generate a Targets.cmake
, allowing the
configured MathFunctionsConfig.cmake
in the build directory to be used by
other projects, without needing it to be installed.
Note: This example is valid for single-configuration generators and will not work for multi-configuration generators (e.g. Visual Studio).
By default, CMake's model is that a build directory only contains a single configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo. It is possible, however, to setup CPack to bundle multiple build directories and construct a package that contains multiple configurations of the same project.
First, we want to ensure that the debug and release builds use different names for the executables and libraries that will be installed. Let's use d as the postfix for the debug executable and libraries.
Set :variable:`CMAKE_DEBUG_POSTFIX` near the beginning of the top-level
CMakeLists.txt
file:
.. literalinclude:: Complete/CMakeLists.txt :language: cmake :start-after: project(Tutorial VERSION 1.0) :end-before: target_compile_features(tutorial_compiler_flags
And the :prop_tgt:`DEBUG_POSTFIX` property on the tutorial executable:
.. literalinclude:: Complete/CMakeLists.txt :language: cmake :start-after: # add the executable :end-before: # add the binary tree to the search path for include files
Let's also add version numbering to the MathFunctions library. In
MathFunctions/CMakeLists.txt
, set the :prop_tgt:`VERSION` and
:prop_tgt:`SOVERSION` properties:
.. literalinclude:: Complete/MathFunctions/CMakeLists.txt :language: cmake :start-after: # setup the version numbering :end-before: # install rules
From the Step12
directory, create debug
and release
subbdirectories. The layout will look like:
- Step12
- debug
- release
Now we need to setup debug and release builds. We can use :variable:`CMAKE_BUILD_TYPE` to set the configuration type:
cd debug
cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .
cd ../release
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
Now that both the debug and release builds are complete, we can use a custom
configuration file to package both builds into a single release. In the
Step12
directory, create a file called MultiCPackConfig.cmake
. In this
file, first include the default configuration file that was created by the
:manual:`cmake <cmake(1)>` executable.
Next, use the CPACK_INSTALL_CMAKE_PROJECTS
variable to specify which
projects to install. In this case, we want to install both debug and release.
.. literalinclude:: Complete/MultiCPackConfig.cmake :language: cmake
From the Step12
directory, run :manual:`cpack <cpack(1)>` specifying our
custom configuration file with the config
option:
cpack --config MultiCPackConfig.cmake