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CMake Tutorial

.. only:: html

   .. contents::

Introduction

The CMake tutorial provides a step-by-step guide that covers common build system issues that CMake helps address. Seeing how various topics all work together in an example project can be very helpful. The tutorial documentation and source code for examples can be found in the Help/guide/tutorial directory of the CMake source code tree. Each step has its own subdirectory containing code that may be used as a starting point. The tutorial examples are progressive so that each step provides the complete solution for the previous step.

A Basic Starting Point (Step 1)

The most basic project is an executable built from source code files. For simple projects, a three line CMakeLists.txt file is all that is required. This will be the starting point for our tutorial. Create a CMakeLists.txt file in the Step1 directory that looks like:

cmake_minimum_required(VERSION 3.10)

# set the project name
project(Tutorial)

# add the executable
add_executable(Tutorial tutorial.cxx)

Note that this example uses lower case commands in the CMakeLists.txt file. Upper, lower, and mixed case commands are supported by CMake. The source code for tutorial.cxx is provided in the Step1 directory and can be used to compute the square root of a number.

Adding a Version Number and Configured Header File

The first feature we will add is to provide our executable and project with a version number. While we could do this exclusively in the source code, using CMakeLists.txt provides more flexibility.

First, modify the CMakeLists.txt file to use the :command:`project` command to set the project name and version number.

.. literalinclude:: Step2/CMakeLists.txt
  :language: cmake
  :end-before: # specify the C++ standard

Then, configure a header file to pass the version number to the source code:

.. literalinclude:: Step2/CMakeLists.txt
  :language: cmake
  :start-after: # to the source code
  :end-before: # add the executable

Since the configured file will be written into the binary tree, we must add that directory to the list of paths to search for include files. Add the following lines to the end of the CMakeLists.txt file:

.. literalinclude:: Step2/CMakeLists.txt
  :language: cmake
  :start-after: # so that we will find TutorialConfig.h

Using your favorite editor, create TutorialConfig.h.in in the source directory with the following contents:

.. literalinclude:: Step2/TutorialConfig.h.in
  :language: cmake

When CMake configures this header file the values for @Tutorial_VERSION_MAJOR@ and @Tutorial_VERSION_MINOR@ will be replaced.

Next modify tutorial.cxx to include the configured header file, TutorialConfig.h.

Finally, let's print out the executable name and version number by updating tutorial.cxx as follows:

.. literalinclude:: Step2/tutorial.cxx
  :language: c++
  :start-after: {
  :end-before: // convert input to double

Specify the C++ Standard

Next let's add some C++11 features to our project by replacing atof with std::stod in tutorial.cxx. At the same time, remove #include <cstdlib>.

.. literalinclude:: Step2/tutorial.cxx
  :language: c++
  :start-after: // convert input to double
  :end-before: // calculate square root

We will need to explicitly state in the CMake code that it should use the correct flags. The easiest way to enable support for a specific C++ standard in CMake is by using the :variable:`CMAKE_CXX_STANDARD` variable. For this tutorial, set the :variable:`CMAKE_CXX_STANDARD` variable in the CMakeLists.txt file to 11 and :variable:`CMAKE_CXX_STANDARD_REQUIRED` to True. Make sure to add the CMAKE_CXX_STANDARD declarations above the call to add_executable.

.. literalinclude:: Step2/CMakeLists.txt
  :language: cmake
  :end-before: # configure a header file to pass some of the CMake settings

Build and Test

Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool.

For example, from the command line we could navigate to the Help/guide/tutorial directory of the CMake source code tree and create a build directory:

mkdir Step1_build

Next, navigate to the build directory and run CMake to configure the project and generate a native build system:

cd Step1_build
cmake ../Step1

Then call that build system to actually compile/link the project:

cmake --build .

Finally, try to use the newly built Tutorial with these commands:

Tutorial 4294967296
Tutorial 10
Tutorial

Adding a Library (Step 2)

Now we will add a library to our project. This library will contain our own implementation for computing the square root of a number. The executable can then use this library instead of the standard square root function provided by the compiler.

For this tutorial we will put the library into a subdirectory called MathFunctions. This directory already contains a header file, MathFunctions.h, and a source file mysqrt.cxx. The source file has one function called mysqrt that provides similar functionality to the compiler's sqrt function.

Add the following one line CMakeLists.txt file to the MathFunctions directory:

.. literalinclude:: Step3/MathFunctions/CMakeLists.txt
  :language: cmake

To make use of the new library we will add an :command:`add_subdirectory` call in the top-level CMakeLists.txt file so that the library will get built. We add the new library to the executable, and add MathFunctions as an include directory so that the mqsqrt.h header file can be found. The last few lines of the top-level CMakeLists.txt file should now look like:

# add the MathFunctions library
add_subdirectory(MathFunctions)

# add the executable
add_executable(Tutorial tutorial.cxx)

target_link_libraries(Tutorial PUBLIC MathFunctions)

# add the binary tree to the search path for include files
# so that we will find TutorialConfig.h
target_include_directories(Tutorial PUBLIC
                          "${PROJECT_BINARY_DIR}"
                          "${PROJECT_SOURCE_DIR}/MathFunctions"
                          )

Now let us make the MathFunctions library optional. While for the tutorial there really isn't any need to do so, for larger projects this is a common occurrence. The first step is to add an option to the top-level CMakeLists.txt file.

.. literalinclude:: Step3/CMakeLists.txt
  :language: cmake
  :start-after: # should we use our own math functions
  :end-before: # add the MathFunctions library

This option will be displayed in the :manual:`cmake-gui <cmake-gui(1)>` and :manual:`ccmake <ccmake(1)>` with a default value of ON that can be changed by the user. This setting will be stored in the cache so that the user does not need to set the value each time they run CMake on a build directory.

The next change is to make building and linking the MathFunctions library conditional. To do this we change the end of the top-level CMakeLists.txt file to look like the following:

.. literalinclude:: Step3/CMakeLists.txt
  :language: cmake
  :start-after: # add the MathFunctions library

Note the use of the variable EXTRA_LIBS to collect up any optional libraries to later be linked into the executable. The variable EXTRA_INCLUDES is used similarly for optional header files. This is a classic approach when dealing with many optional components, we will cover the modern approach in the next step.

The corresponding changes to the source code are fairly straightforward. First, in tutorial.cxx, include the MathFunctions.h header if we need it:

.. literalinclude:: Step3/tutorial.cxx
  :language: c++
  :start-after: // should we include the MathFunctions header
  :end-before: int main

Then, in the same file, make USE_MYMATH control which square root function is used:

.. literalinclude:: Step3/tutorial.cxx
  :language: c++
  :start-after: // which square root function should we use?
  :end-before: std::cout << "The square root of

Since the source code now requires USE_MYMATH we can add it to TutorialConfig.h.in with the following line:

.. literalinclude:: Step3/TutorialConfig.h.in
  :language: c
  :lines: 4

Exercise: Why is it important that we configure TutorialConfig.h.in after the option for USE_MYMATH? What would happen if we inverted the two?

Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool. Then run the built Tutorial executable.

Now let's update the value of USE_MYMATH. The easiest way is to use the :manual:`cmake-gui <cmake-gui(1)>` or :manual:`ccmake <ccmake(1)>` if you're in the terminal. Or, alternatively, if you want to change the option from the command-line, try:

cmake ../Step2 -DUSE_MYMATH=OFF

Rebuild and run the tutorial again.

Which function gives better results, sqrt or mysqrt?

Adding Usage Requirements for Library (Step 3)

Usage requirements allow for far better control over a library or executable's link and include line while also giving more control over the transitive property of targets inside CMake. The primary commands that leverage usage requirements are:

Let's refactor our code from Adding a Library (Step 2) to use the modern CMake approach of usage requirements. We first state that anybody linking to MathFunctions needs to include the current source directory, while MathFunctions itself doesn't. So this can become an INTERFACE usage requirement.

Remember INTERFACE means things that consumers require but the producer doesn't. Add the following lines to the end of MathFunctions/CMakeLists.txt:

.. literalinclude:: Step4/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # to find MathFunctions.h

Now that we've specified usage requirements for MathFunctions we can safely remove our uses of the EXTRA_INCLUDES variable from the top-level CMakeLists.txt, here:

.. literalinclude:: Step4/CMakeLists.txt
  :language: cmake
  :start-after: # add the MathFunctions library
  :end-before: # add the executable

And here:

.. literalinclude:: Step4/CMakeLists.txt
  :language: cmake
  :start-after: # so that we will find TutorialConfig.h

Once this is done, run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool or by using cmake --build . from the build directory.

Installing and Testing (Step 4)

Now we can start adding install rules and testing support to our project.

Install Rules

The install rules are fairly simple: for MathFunctions we want to install the library and header file and for the application we want to install the executable and configured header.

So to the end of MathFunctions/CMakeLists.txt we add:

.. literalinclude:: Step5/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # install rules

And to the end of the top-level CMakeLists.txt we add:

.. literalinclude:: Step5/CMakeLists.txt
  :language: cmake
  :start-after: # add the install targets
  :end-before: # enable testing

That is all that is needed to create a basic local install of the tutorial.

Now run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool.

Then run the install step by using the install option of the :manual:`cmake <cmake(1)>` command (introduced in 3.15, older versions of CMake must use make install) from the command line. For multi-configuration tools, don't forget to use the --config argument to specify the configuration. If using an IDE, simply build the INSTALL target. This step will install the appropriate header files, libraries, and executables. For example:

cmake --install .

The CMake variable :variable:`CMAKE_INSTALL_PREFIX` is used to determine the root of where the files will be installed. If using the cmake --install command, the installation prefix can be overridden via the --prefix argument. For example:

cmake --install . --prefix "/home/myuser/installdir"

Navigate to the install directory and verify that the installed Tutorial runs.

Testing Support

Next let's test our application. At the end of the top-level CMakeLists.txt file we can enable testing and then add a number of basic tests to verify that the application is working correctly.

.. literalinclude:: Step5/CMakeLists.txt
  :language: cmake
  :start-after: # enable testing

The first test simply verifies that the application runs, does not segfault or otherwise crash, and has a zero return value. This is the basic form of a CTest test.

The next test makes use of the :prop_test:`PASS_REGULAR_EXPRESSION` test property to verify that the output of the test contains certain strings. In this case, verifying that the usage message is printed when an incorrect number of arguments are provided.

Lastly, we have a function called do_test that runs the application and verifies that the computed square root is correct for given input. For each invocation of do_test, another test is added to the project with a name, input, and expected results based on the passed arguments.

Rebuild the application and then cd to the binary directory and run the :manual:`ctest <ctest(1)>` executable: ctest -N and ctest -VV. For multi-config generators (e.g. Visual Studio), the configuration type must be specified. To run tests in Debug mode, for example, use ctest -C Debug -VV from the build directory (not the Debug subdirectory!). Alternatively, build the RUN_TESTS target from the IDE.

Adding System Introspection (Step 5)

Let us consider adding some code to our project that depends on features the target platform may not have. For this example, we will add some code that depends on whether or not the target platform has the log and exp functions. Of course almost every platform has these functions but for this tutorial assume that they are not common.

If the platform has log and exp then we will use them to compute the square root in the mysqrt function. We first test for the availability of these functions using the :module:`CheckSymbolExists` module in the top-level CMakeLists.txt. On some platforms, we will need to link to the m library. If log and exp are not initially found, require the m library and try again.

We're going to use the new defines in TutorialConfig.h.in, so be sure to set them before that file is configured.

.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # does this system provide the log and exp functions?
  :end-before: # add compile definitions

Now let's add these defines to TutorialConfig.h.in so that we can use them from mysqrt.cxx:

// does the platform provide exp and log functions?
#cmakedefine HAVE_LOG
#cmakedefine HAVE_EXP

If log and exp are available on the system, then we will use them to compute the square root in the mysqrt function. Add the following code to the mysqrt function in MathFunctions/mysqrt.cxx (don't forget the #endif before returning the result!):

.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
  :language: c++
  :start-after: // if we have both log and exp then use them
  :end-before: // do ten iterations

We will also need to modify mysqrt.cxx to include cmath.

.. literalinclude:: Step6/MathFunctions/mysqrt.cxx
  :language: c++
  :end-before: #include <iostream>

Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool and run the Tutorial executable.

You will notice that we're not using log and exp, even if we think they should be available. We should realize quickly that we have forgotten to include TutorialConfig.h in mysqrt.cxx.

We will also need to update MathFunctions/CMakeLists.txt so mysqrt.cxx knows where this file is located:

target_include_directories(MathFunctions
          INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}
          PRIVATE ${CMAKE_BINARY_DIR}
          )

After making this update, go ahead and build the project again and run the built Tutorial executable. If log and exp are still not being used, open the generated TutorialConfig.h file from the build directory. Maybe they aren't available on the current system?

Which function gives better results now, sqrt or mysqrt?

Specify Compile Definition

Is there a better place for us to save the HAVE_LOG and HAVE_EXP values other than in TutorialConfig.h? Let's try to use :command:`target_compile_definitions`.

First, remove the defines from TutorialConfig.h.in. We no longer need to include TutorialConfig.h from mysqrt.cxx or the extra include in MathFunctions/CMakeLists.txt.

Next, we can move the check for HAVE_LOG and HAVE_EXP to MathFunctions/CMakeLists.txt and then specify those values as PRIVATE compile definitions.

.. literalinclude:: Step6/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # does this system provide the log and exp functions?
  :end-before: # install rules

After making these updates, go ahead and build the project again. Run the built Tutorial executable and verify that the results are same as earlier in this step.

Adding a Custom Command and Generated File (Step 6)

Suppose, for the purpose of this tutorial, we decide that we never want to use the platform log and exp functions and instead would like to generate a table of precomputed values to use in the mysqrt function. In this section, we will create the table as part of the build process, and then compile that table into our application.

First, let's remove the check for the log and exp functions in MathFunctions/CMakeLists.txt. Then remove the check for HAVE_LOG and HAVE_EXP from mysqrt.cxx. At the same time, we can remove #include <cmath>.

In the MathFunctions subdirectory, a new source file named MakeTable.cxx has been provided to generate the table.

After reviewing the file, we can see that the table is produced as valid C++ code and that the output filename is passed in as an argument.

The next step is to add the appropriate commands to the MathFunctions/CMakeLists.txt file to build the MakeTable executable and then run it as part of the build process. A few commands are needed to accomplish this.

First, at the top of MathFunctions/CMakeLists.txt, the executable for MakeTable is added as any other executable would be added.

.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # first we add the executable that generates the table
  :end-before: # add the command to generate the source code

Then we add a custom command that specifies how to produce Table.h by running MakeTable.

.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # add the command to generate the source code
  :end-before: # add the main library

Next we have to let CMake know that mysqrt.cxx depends on the generated file Table.h. This is done by adding the generated Table.h to the list of sources for the library MathFunctions.

.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # add the main library
  :end-before: # state that anybody linking

We also have to add the current binary directory to the list of include directories so that Table.h can be found and included by mysqrt.cxx.

.. literalinclude:: Step7/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # state that we depend on our bin
  :end-before: # install rules

Now let's use the generated table. First, modify mysqrt.cxx to include Table.h. Next, we can rewrite the mysqrt function to use the table:

.. literalinclude:: Step7/MathFunctions/mysqrt.cxx
  :language: c++
  :start-after: // a hack square root calculation using simple operations

Run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project and then build it with your chosen build tool.

When this project is built it will first build the MakeTable executable. It will then run MakeTable to produce Table.h. Finally, it will compile mysqrt.cxx which includes Table.h to produce the MathFunctions library.

Run the Tutorial executable and verify that it is using the table.

Building an Installer (Step 7)

Next suppose that we want to distribute our project to other people so that they can use it. We want to provide both binary and source distributions on a variety of platforms. This is a little different from the install we did previously in Installing and Testing (Step 4) , where we were installing the binaries that we had built from the source code. In this example we will be building installation packages that support binary installations and package management features. To accomplish this we will use CPack to create platform specific installers. Specifically we need to add a few lines to the bottom of our top-level CMakeLists.txt file.

.. literalinclude:: Step8/CMakeLists.txt
  :language: cmake
  :start-after: # setup installer

That is all there is to it. We start by including :module:`InstallRequiredSystemLibraries`. This module will include any runtime libraries that are needed by the project for the current platform. Next we set some CPack variables to where we have stored the license and version information for this project. The version information was set earlier in this tutorial and the license.txt has been included in the top-level source directory for this step.

Finally we include the :module:`CPack module <CPack>` which will use these variables and some other properties of the current system to setup an installer.

The next step is to build the project in the usual manner and then run the :manual:`cpack <cpack(1)>` executable. To build a binary distribution, from the binary directory run:

cpack

To specify the generator, use the -G option. For multi-config builds, use -C to specify the configuration. For example:

cpack -G ZIP -C Debug

To create a source distribution you would type:

cpack --config CPackSourceConfig.cmake

Alternatively, run make package or right click the Package target and Build Project from an IDE.

Run the installer found in the binary directory. Then run the installed executable and verify that it works.

Adding Support for a Dashboard (Step 8)

Adding support for submitting our test results to a dashboard is simple. We already defined a number of tests for our project in Testing Support. Now we just have to run those tests and submit them to a dashboard. To include support for dashboards we include the :module:`CTest` module in our top-level CMakeLists.txt.

Replace:

# enable testing
enable_testing()

With:

# enable dashboard scripting
include(CTest)

The :module:`CTest` module will automatically call enable_testing(), so we can remove it from our CMake files.

We will also need to create a CTestConfig.cmake file in the top-level directory where we can specify the name of the project and where to submit the dashboard.

.. literalinclude:: Step9/CTestConfig.cmake
  :language: cmake

The :manual:`ctest <ctest(1)>` executable will read in this file when it runs. To create a simple dashboard you can run the :manual:`cmake <cmake(1)>` executable or the :manual:`cmake-gui <cmake-gui(1)>` to configure the project, but do not build it yet. Instead, change directory to the binary tree, and then run:

ctest [-VV] -D Experimental

Remember, for multi-config generators (e.g. Visual Studio), the configuration type must be specified:

ctest [-VV] -C Debug -D Experimental

Or, from an IDE, build the Experimental target.

The :manual:`ctest <ctest(1)>` executable will build and test the project and submit the results to Kitware's public dashboard: https://my.cdash.org/index.php?project=CMakeTutorial.

Mixing Static and Shared (Step 9)

In this section we will show how the :variable:`BUILD_SHARED_LIBS` variable can be used to control the default behavior of :command:`add_library`, and allow control over how libraries without an explicit type (STATIC, SHARED, MODULE or OBJECT) are built.

To accomplish this we need to add :variable:`BUILD_SHARED_LIBS` to the top-level CMakeLists.txt. We use the :command:`option` command as it allows users to optionally select if the value should be ON or OFF.

Next we are going to refactor MathFunctions to become a real library that encapsulates using mysqrt or sqrt, instead of requiring the calling code to do this logic. This will also mean that USE_MYMATH will not control building MathFunctions, but instead will control the behavior of this library.

The first step is to update the starting section of the top-level CMakeLists.txt to look like:

.. literalinclude:: Step10/CMakeLists.txt
  :language: cmake
  :end-before: # add the binary tree

Now that we have made MathFunctions always be used, we will need to update the logic of that library. So, in MathFunctions/CMakeLists.txt we need to create a SqrtLibrary that will conditionally be built and installed when USE_MYMATH is enabled. Now, since this is a tutorial, we are going to explicitly require that SqrtLibrary is built statically.

The end result is that MathFunctions/CMakeLists.txt should look like:

.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
  :language: cmake
  :lines: 1-36,42-

Next, update MathFunctions/mysqrt.cxx to use the mathfunctions and detail namespaces:

.. literalinclude:: Step10/MathFunctions/mysqrt.cxx
  :language: c++

We also need to make some changes in tutorial.cxx, so that it no longer uses USE_MYMATH:

  1. Always include MathFunctions.h
  2. Always use mathfunctions::sqrt
  3. Don't include cmath

Finally, update MathFunctions/MathFunctions.h to use dll export defines:

.. literalinclude:: Step10/MathFunctions/MathFunctions.h
  :language: c++

At this point, if you build everything, you may notice that linking fails as we are combining a static library without position independent code with a library that has position independent code. The solution to this is to explicitly set the :prop_tgt:`POSITION_INDEPENDENT_CODE` target property of SqrtLibrary to be True no matter the build type.

.. literalinclude:: Step10/MathFunctions/CMakeLists.txt
  :language: cmake
  :lines: 37-42

Exercise: We modified MathFunctions.h to use dll export defines. Using CMake documentation can you find a helper module to simplify this?

Adding Generator Expressions (Step 10)

:manual:`Generator expressions <cmake-generator-expressions(7)>` are evaluated during build system generation to produce information specific to each build configuration.

:manual:`Generator expressions <cmake-generator-expressions(7)>` are allowed in the context of many target properties, such as :prop_tgt:`LINK_LIBRARIES`, :prop_tgt:`INCLUDE_DIRECTORIES`, :prop_tgt:`COMPILE_DEFINITIONS` and others. They may also be used when using commands to populate those properties, such as :command:`target_link_libraries`, :command:`target_include_directories`, :command:`target_compile_definitions` and others.

:manual:`Generator expressions <cmake-generator-expressions(7)>` may be used to enable conditional linking, conditional definitions used when compiling, conditional include directories and more. The conditions may be based on the build configuration, target properties, platform information or any other queryable information.

There are different types of :manual:`generator expressions <cmake-generator-expressions(7)>` including Logical, Informational, and Output expressions.

Logical expressions are used to create conditional output. The basic expressions are the 0 and 1 expressions. A $<0:...> results in the empty string, and <1:...> results in the content of "...". They can also be nested.

A common usage of :manual:`generator expressions <cmake-generator-expressions(7)>` is to conditionally add compiler flags, such as those for language levels or warnings. A nice pattern is to associate this information to an INTERFACE target allowing this information to propagate. Let's start by constructing an INTERFACE target and specifying the required C++ standard level of 11 instead of using :variable:`CMAKE_CXX_STANDARD`.

So the following code:

.. literalinclude:: Step10/CMakeLists.txt
  :language: cmake
  :start-after: project(Tutorial VERSION 1.0)
  :end-before: # control where the static and shared libraries are built so that on windows

Would be replaced with:

.. literalinclude:: Step11/CMakeLists.txt
  :language: cmake
  :start-after: project(Tutorial VERSION 1.0)
  :end-before: # add compiler warning flags just when building this project via


Next we add the desired compiler warning flags that we want for our project. As warning flags vary based on the compiler we use the COMPILE_LANG_AND_ID generator expression to control which flags to apply given a language and a set of compiler ids as seen below:

.. literalinclude:: Step11/CMakeLists.txt
  :language: cmake
  :start-after: # the BUILD_INTERFACE genex
  :end-before: # control where the static and shared libraries are built so that on windows

Looking at this we see that the warning flags are encapsulated inside a BUILD_INTERFACE condition. This is done so that consumers of our installed project will not inherit our warning flags.

Exercise: Modify MathFunctions/CMakeLists.txt so that all targets have a :command:`target_link_libraries` call to tutorial_compiler_flags.

Adding Export Configuration (Step 11)

During Installing and Testing (Step 4) of the tutorial we added the ability for CMake to install the library and headers of the project. During Building an Installer (Step 7) we added the ability to package up this information so it could be distributed to other people.

The next step is to add the necessary information so that other CMake projects can use our project, be it from a build directory, a local install or when packaged.

The first step is to update our :command:`install(TARGETS)` commands to not only specify a DESTINATION but also an EXPORT. The EXPORT keyword generates and installs a CMake file containing code to import all targets listed in the install command from the installation tree. So let's go ahead and explicitly EXPORT the MathFunctions library by updating the install command in MathFunctions/CMakeLists.txt to look like:

.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # install rules

Now that we have MathFunctions being exported, we also need to explicitly install the generated MathFunctionsTargets.cmake file. This is done by adding the following to the bottom of the top-level CMakeLists.txt:

.. literalinclude:: Complete/CMakeLists.txt
  :language: cmake
  :start-after: # install the configuration targets
  :end-before: include(CMakePackageConfigHelpers)

At this point you should try and run CMake. If everything is setup properly you will see that CMake will generate an error that looks like:

Target "MathFunctions" INTERFACE_INCLUDE_DIRECTORIES property contains
path:

  "/Users/robert/Documents/CMakeClass/Tutorial/Step11/MathFunctions"

which is prefixed in the source directory.

What CMake is trying to say is that during generating the export information it will export a path that is intrinsically tied to the current machine and will not be valid on other machines. The solution to this is to update the MathFunctions :command:`target_include_directories` to understand that it needs different INTERFACE locations when being used from within the build directory and from an install / package. This means converting the :command:`target_include_directories` call for MathFunctions to look like:

.. literalinclude:: Step12/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # to find MathFunctions.h, while we don't.
  :end-before: # should we use our own math functions

Once this has been updated, we can re-run CMake and verify that it doesn't warn anymore.

At this point, we have CMake properly packaging the target information that is required but we will still need to generate a MathFunctionsConfig.cmake so that the CMake :command:`find_package` command can find our project. So let's go ahead and add a new file to the top-level of the project called Config.cmake.in with the following contents:

.. literalinclude:: Step12/Config.cmake.in

Then, to properly configure and install that file, add the following to the bottom of the top-level CMakeLists.txt:

.. literalinclude:: Step12/CMakeLists.txt
  :language: cmake
  :start-after: # install the configuration targets
  :end-before: # generate the export

At this point, we have generated a relocatable CMake Configuration for our project that can be used after the project has been installed or packaged. If we want our project to also be used from a build directory we only have to add the following to the bottom of the top level CMakeLists.txt:

.. literalinclude:: Step12/CMakeLists.txt
  :language: cmake
  :start-after: # needs to be after the install(TARGETS ) command

With this export call we now generate a Targets.cmake, allowing the configured MathFunctionsConfig.cmake in the build directory to be used by other projects, without needing it to be installed.

Packaging Debug and Release (Step 12)

Note: This example is valid for single-configuration generators and will not work for multi-configuration generators (e.g. Visual Studio).

By default, CMake's model is that a build directory only contains a single configuration, be it Debug, Release, MinSizeRel, or RelWithDebInfo. It is possible, however, to setup CPack to bundle multiple build directories and construct a package that contains multiple configurations of the same project.

First, we want to ensure that the debug and release builds use different names for the executables and libraries that will be installed. Let's use d as the postfix for the debug executable and libraries.

Set :variable:`CMAKE_DEBUG_POSTFIX` near the beginning of the top-level CMakeLists.txt file:

.. literalinclude:: Complete/CMakeLists.txt
  :language: cmake
  :start-after: project(Tutorial VERSION 1.0)
  :end-before: target_compile_features(tutorial_compiler_flags

And the :prop_tgt:`DEBUG_POSTFIX` property on the tutorial executable:

.. literalinclude:: Complete/CMakeLists.txt
  :language: cmake
  :start-after: # add the executable
  :end-before: # add the binary tree to the search path for include files

Let's also add version numbering to the MathFunctions library. In MathFunctions/CMakeLists.txt, set the :prop_tgt:`VERSION` and :prop_tgt:`SOVERSION` properties:

.. literalinclude:: Complete/MathFunctions/CMakeLists.txt
  :language: cmake
  :start-after: # setup the version numbering
  :end-before: # install rules

From the Step12 directory, create debug and release subbdirectories. The layout will look like:

- Step12
   - debug
   - release

Now we need to setup debug and release builds. We can use :variable:`CMAKE_BUILD_TYPE` to set the configuration type:

cd debug
cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake --build .
cd ../release
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .

Now that both the debug and release builds are complete, we can use a custom configuration file to package both builds into a single release. In the Step12 directory, create a file called MultiCPackConfig.cmake. In this file, first include the default configuration file that was created by the :manual:`cmake <cmake(1)>` executable.

Next, use the CPACK_INSTALL_CMAKE_PROJECTS variable to specify which projects to install. In this case, we want to install both debug and release.

.. literalinclude:: Complete/MultiCPackConfig.cmake
  :language: cmake

From the Step12 directory, run :manual:`cpack <cpack(1)>` specifying our custom configuration file with the config option:

cpack --config MultiCPackConfig.cmake