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error_sd.go
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error_sd.go
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//go:build softdevice
// +build softdevice
package bluetooth
// Error is an error from within the SoftDevice.
type Error uint32
func (e Error) Error() string {
switch {
case e < 0x1000:
// Global errors.
switch e {
case 0:
return "no error"
case 1:
return "SVC handler is missing"
case 2:
return "SoftDevice has not been enabled"
case 3:
return "internal error"
case 4:
return "no memory for operation"
case 5:
return "not found"
case 6:
return "not supported"
case 7:
return "invalid parameter"
case 8:
return "invalid state, operation disallowed in this state"
case 9:
return "invalid Length"
case 10:
return "invalid flags"
case 11:
return "invalid data"
case 12:
return "invalid data size"
case 13:
return "operation timed out"
case 14:
return "null pointer"
case 15:
return "forbidden operation"
case 16:
return "bad memory address"
case 17:
return "busy"
case 18:
return "maximum connection count exceeded"
case 19:
return "not enough resources for operation"
default:
return "other global error"
}
case e < 0x2000:
// SDM errors.
switch e {
case 0x1000:
return "unknown LFCLK source"
case 0x1001:
return "incorrect interrupt configuration"
case 0x1002:
return "incorrect CLENR0"
default:
return "other SDM error"
}
case e < 0x3000:
// SoC errors.
return "other SoC error"
case e < 0x4000:
// STK errors.
return "other STK error"
default:
// Other errors.
return "other error"
}
}
// makeError returns an error (using the Error type) if the error code is
// non-zero, otherwise it returns nil. It is used with internal API calls.
func makeError(code uint32) error {
if code != 0 {
return Error(code)
}
return nil
}