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codec.go
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package helper
import (
"bytes"
"encoding/base64"
"fmt"
"image"
"image/jpeg"
"image/png"
)
// EncodePNGToByte .
func EncodePNGToByte(img image.Image) (ret []byte) {
var buf bytes.Buffer
if err := png.Encode(&buf, img); err != nil {
panic(err.Error())
}
ret = buf.Bytes()
buf.Reset()
return
}
// EncodeJPEGToByte .
func EncodeJPEGToByte(img image.Image, quality int) (ret []byte) {
var buf bytes.Buffer
if err := jpeg.Encode(&buf, img, &jpeg.Options{Quality: quality}); err != nil {
panic(err.Error())
}
ret = buf.Bytes()
buf.Reset()
return
}
// DecodeByteToJpeg .
func DecodeByteToJpeg(b []byte) (img image.Image, err error) {
var buf bytes.Buffer
buf.Write(b)
img, err = jpeg.Decode(&buf)
buf.Reset()
return
}
// DecodeByteToPng .
func DecodeByteToPng(b []byte) (img image.Image, err error) {
var buf bytes.Buffer
buf.Write(b)
img, err = png.Decode(&buf)
buf.Reset()
return
}
// EncodePNGToBase64 .
func EncodePNGToBase64(img image.Image) string {
return fmt.Sprintf("data:%s;base64,%s", "image/png", base64.StdEncoding.EncodeToString(EncodePNGToByte(img)))
}
// EncodeJPEGToBase64 .
func EncodeJPEGToBase64(img image.Image, quality int) string {
return fmt.Sprintf("data:%s;base64,%s", "image/jpeg", base64.StdEncoding.EncodeToString(EncodeJPEGToByte(img, quality)))
}