100% flying, 0% configuration.
DCC is meant to be a toolkit offering simple apps to enhance your flying experience in Digital Combat Simulator.
Still in early development we currently only offer a dynamic campaign, but more apps are planned (see Roadmap).
- Installation
- How does the Campaign work
- Structures
- Mission Types
- Persistence
- Roadmap
- Discord
- Contributing
- Contributors
- Download the latest release
Setup.zip
from github - Extract the zip and run the
Setup.exe
(The Installer is not yet signed, so Windows might warn you about an unknown source) - The installer installs all necessary files, creates a Desktop Shortcut and launches the app. You can delete the Setup afterwards
- Inside DCC you can setup the paths to your DCS folders and then start the campaign app
- To allow DCS persistance, follow the steps described at Persistance
- You are ready to go, have fun
Campaign Mode for Digital Combat Simulator(DCS) inspired by Falcon BMS and Liberation ---no configuration, just fly---
The campaign is defined by two definition, Scenario and faction. The two definitions are not editable at this time. But this will be possible in the future. Once the campaign is started each site/faction tries to archive the defined win condition automatically. The player can always choose the occupy one (or more) of the planned or active flight group/mission and play the mission out in DCS. After flying the mission in DCS the results are processed back into the campaign.
The scenario defines on which map and when the campaign takes place. It also says what the win condition is. And what objective and structures are allocated to which side at the start of the campaign.
This defines which planes, helicopters and ground units is available for the given faction. The aircrafts are categories into the different mission types available.
You can choose at campaign start to activate the hardcore mode. Hardcore means if you(or a client in multiplayer) dies in a mission the campaign fails.
Structures are a collection of building which provide a service for the controlling faction. To prevent these services the opposite faction can destroy the buildings with a Strike mission or capture the structure with ground units. Is a building destroyed it will be repaired over a period of time.
Provides Ammo for Barracks and Depots nearby to improve the deploy time of this structures.
Deploys periodically infantry units to enemy objectives.
Controls the SAM Network(IADS) - coming coon
Deploys periodically vehicle units to enemy objectives.
Allows the use Helicopters near the frontline
Provides electricity to structures and SAMs(IADS - coming soon) nearby to improve the deploy time of this structures.
Provides Fuel for Depots nearby to improve the deploy time of this structures.
Destruction Enemy Air Defense. The SAM is destroyed if the track radar is destroyed.
Combat Air Patrol. Flight between the given waypoints and attack all enemy aircraft in range.
Destroy all buildings at the given waypoint.
Protect the designated Strike Group from enemy air threads.
Close Air Support. Destroy enemy ground units between the given waypoints. You can use the Moose Designation tool (Communication Menu -> F10) to find targets via smoke or laser.
Make sure DCS allows DCC to save it state with the following step. These needs do be done after each DCS update. Change the following lines in the file in the DCS installation folder 'DCS World/Scripts/MissionScripting.lua' From:
do
sanitizeModule('os')
sanitizeModule('io')
sanitizeModule('lfs')
_G['require'] = nil
_G['loadlib'] = nil
_G['package'] = nil
end
To:
do
sanitizeModule('os')
--sanitizeModule('io')
--sanitizeModule('lfs')
_G['require'] = nil
_G['loadlib'] = nil
_G['package'] = nil
end
Many systems within the Campaign are currently implemented in a simplified way. For example the ground battle currently doesn't distinguishes between the vehicle/infantry type. We will improve and expand these systems in the future.
- Carrier
- More Maps
- More Scenarios
- More Factions
- More Package Types
- IADS
- In App customizing Scenarios and Factions
- Improved Frontline logic
- Kneeboard
- Warehouse
- Recon / Fog of War
- Quick Mission: Create a simple mission that offers immersion into a battlefield
- Patcher: Apply patches to DCS to easily configure your setup
- Controls: Drag & Drop setup for your Joystick / Throttle
- Mods: Install and Remove supported DCS mods with a simple click
Join our Discord server and stay connected.
Contributions are always welcome!
See contributing for ways to get started.
Please adhere to this project's code of conduct.