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Eat_&_Don't_Be_Eaten.js
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/*
@title: Eat_&_Don't_Be_Eaten
@author: Nathan Man
@tags: ['catch']
@img: ""
@addedOn: 2023-08-30
*/
/*
First time? Check out the tutorial game:
https://sprig.hackclub.com/gallery/getting_started
*/
const player = "p"
const enemy = "e"
const food = 'f'
setLegend(
[ player, bitmap`
................
................
.......000......
.......0.0......
......0..0......
......0...0.0...
....0003.30.0...
....0.0...000...
....0.05550.....
......0...0.....
.....0....0.....
.....0...0......
......000.......
......0.0.......
.....00.00......
................` ],
[ enemy, bitmap`
................
................
................
....33333333....
....30033003....
....30033003....
....33333333....
....33300333....
....33000033....
....30000003....
....33333333....
................
................
................
................
................`],
[food, bitmap`
................
................
................
.....606606.....
....66666666....
...6333333336...
...DDDDDDDDDD...
...CCCCCCCCCC...
...6CCCCCCCC6...
....66666666....
.....666666.....
................
................
................
................
................`]
)
setSolids([])
let level = 0
const levels = [
map`
e.....
......
....f.
......
......
...p..`
]
setMap(levels[level])
setPushables({
[ player ]: []
})
onInput("s", () => {
if (gameRunning) {
getFirst(player).y += 1
}
})
onInput("w", () => {
if (gameRunning) {
getFirst(player).y -= 1
}
})
onInput("a", () => {
if (gameRunning) {
getFirst(player).x -= 1
}
})
onInput("d", () => {
if (gameRunning) {
getFirst(player).x += 1
}
})
onInput("i", () => {
clearText()
setMap(levels[level])
startGame()
score = 0
})
function checkDie() {
let e = getFirst(enemy);
let p = getFirst(player);
if (e.x == p.x && e.y == p.y) {
return true;
}
return false;
}
function moveEnemy() {
let theEnemy = getFirst(enemy);
let dirX = (theEnemy.x - getFirst(player).x) / Math.abs(theEnemy.x - getFirst(player).x);
let dirY = (theEnemy.y - getFirst(player).y) / Math.abs(theEnemy.y - getFirst(player).y);
theEnemy.x -= dirX
theEnemy.y -= dirY
}
function spawnFood() {
let f = getFirst(food)
f.x = Math.floor(Math.random() * 8);
f.y = Math.floor(Math.random() * 8);
}
function checkEat() {
let f = getFirst(food);
let p = getFirst(player);
if (f.x == p.x && f.y == p.y) {
return true;
}
return false;
}
let score = 0;
afterInput(() => {
if (checkEat()) {
score += 1;
spawnFood();
}
})
var gameLoop;
let gameRunning = true;
function startGame() {
gameRunning = true;
gameLoop = setInterval(() => {
moveEnemy()
if (checkDie()) {
clearInterval(gameLoop);
gameRunning = false;
addText("Score: " + score, {
x: 5,
y: 6,
color: color`3`
});
addText("Press I to reset", {
x: 2,
y: 8,
color: color`3`
});
}
}, 500);
}
startGame();