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NetworkStream.cs
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using System;
using System.Net;
using System.IO;
using System.Net.Sockets;
using System.Threading;
namespace System.Net
{
public class NetworkStream : Stream
{
class StreamAsyncResult : IAsyncResult
{
public StreamAsyncResult(SocketAsyncEventArgs e, AsyncCallback callback)
: this(e, callback, null)
{
}
public StreamAsyncResult(SocketAsyncEventArgs e, AsyncCallback callback, System.Threading.WaitHandle waitHandle)
{
SocketAsyncEventArgs = e;
e.UserToken = this;
Callback = callback;
AsyncWaitHandle = waitHandle;
}
public SocketAsyncEventArgs SocketAsyncEventArgs { get; private set; }
public AsyncCallback Callback { get; private set; }
public object AsyncState { get; set; }
public System.Threading.WaitHandle AsyncWaitHandle { get; private set; }
public bool CompletedSynchronously { get; set; }
public bool IsCompleted { get; set; }
}
private Socket m_Socket;
private SocketAsyncEventArgs m_SendEventArgs;
private SocketAsyncEventArgs m_ReceiveEventArgs;
public NetworkStream(Socket socket)
{
m_Socket = socket;
}
public override bool CanRead
{
get { return true; }
}
public override bool CanSeek
{
get { return false; }
}
public override bool CanWrite
{
get { return true; }
}
public override void Flush()
{
//Do nothing
}
public override long Length
{
get { throw new NotSupportedException(); }
}
public override long Position
{
get
{
throw new NotSupportedException();
}
set
{
throw new NotSupportedException();
}
}
public override int Read(byte[] buffer, int offset, int count)
{
var resetEvent = new ManualResetEvent(false);
var result = BeginRead(buffer, offset, count, OnComplete, resetEvent);
resetEvent.WaitOne();
return EndRead(result);
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
var resetEvent = new ManualResetEvent(false);
var result = BeginWrite(buffer, offset, count, OnComplete, resetEvent);
resetEvent.WaitOne();
EndWrite(result);
}
private void OnComplete(IAsyncResult result)
{
ManualResetEvent resetEvent = (ManualResetEvent)result.AsyncState;
resetEvent.Set();
}
public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
var e = m_ReceiveEventArgs;
if (e == null)
{
e = new SocketAsyncEventArgs();
e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceiveEventCompleted);
m_ReceiveEventArgs = e;
}
e.SetBuffer(buffer, offset, count);
StreamAsyncResult result = new StreamAsyncResult(e, callback);
result.AsyncState = state;
var async = m_Socket.ReceiveAsync(e);
if (!async)
{
result.CompletedSynchronously = true;
ProcessReceive(e);
}
return result;
}
public override int EndRead(IAsyncResult asyncResult)
{
var result = asyncResult as StreamAsyncResult;
var e = result.SocketAsyncEventArgs;
if (e.SocketError != SocketError.Success)
{
throw new SocketException((int)e.SocketError);
}
return e.BytesTransferred;
}
void OnReceiveEventCompleted(object sender, SocketAsyncEventArgs e)
{
ProcessReceive(e);
}
void ProcessReceive(SocketAsyncEventArgs e)
{
var result = e.UserToken as StreamAsyncResult;
e.UserToken = null;
result.IsCompleted = true;
var callback = result.Callback;
if (callback != null)
callback(result);
}
public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
{
var e = m_SendEventArgs;
if (e == null)
{
e = new SocketAsyncEventArgs();
e.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendEventCompleted);
m_SendEventArgs = e;
}
e.SetBuffer(buffer, offset, count);
StreamAsyncResult result = new StreamAsyncResult(e, callback);
result.AsyncState = state;
var async = m_Socket.SendAsync(e);
if (!async)
{
result.CompletedSynchronously = true;
ProcessSend(e);
}
return result;
}
void OnSendEventCompleted(object sender, SocketAsyncEventArgs e)
{
ProcessSend(e);
}
void ProcessSend(SocketAsyncEventArgs e)
{
var result = e.UserToken as StreamAsyncResult;
result.IsCompleted = true;
e.UserToken = null;
var callback = result.Callback;
if (callback != null)
callback(result);
}
public override void EndWrite(IAsyncResult asyncResult)
{
var result = asyncResult as StreamAsyncResult;
var e = result.SocketAsyncEventArgs;
if (e.SocketError != SocketError.Success)
{
throw new SocketException((int)e.SocketError);
}
}
}
}