
Starred repositories
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
inplement some basic image processing algorithms
defisym / FFmpeg-Builds-Win32
Forked from BtbN/FFmpeg-BuildsStatic FFmpeg Auto-Builds For 32-Bit Windows
The Minimalistic x86/x64 API Hooking Library for Windows
A library to load, manipulate, dump PE files. See also: https://github.com/hasherezade/libpeconv_tpl
A lightweight 2D graphics library for rendering texts, geometries, and images with high-performance APIs that work across various platforms.
Automatically exported from code.google.com/p/smhasher
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
RenderDoc is a stand-alone graphics debugging tool.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512, AMX for x86/x64, NEON for ARM.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
this is a decompilation of the game plants vs zombies version 0.9.9.1029 this project used to be a project by user kopie https://github.com/rspforhp
connects moderngl to your window or create headless contexts 🔌
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
shapez is an open source base building game on Steam inspired by factorio!
FFmpeg6 step by step tutorials for iOS/macOS developer. (适合零基础的 iOS/macOS 开发者学习FFmpeg API 和音视频渲染技术。演示了 OpenGL 和 Metal 等多种视频渲染方式,以及使用 AudioUnit 和 AudioQueue 渲染不同格式的音频。)