Stars
Commonly used sequence and collection algorithms for Swift
Commonly used data structures for Swift
Collection of advice on optimizing compile times of Swift projects.
GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
A nicer way to handle files & folders in Swift
An Xcode playground showcasing the new features in Swift 4.0.
Easily script with third-party Swift dependencies.
Socket framework for Swift using the Swift Package Manager. Works on iOS, macOS, and Linux.
Microbenchmarking app for Swift with nice log-log plots
A swift library to benchmark code snippets.
An Xcode playground demonstrating the new features in in Swift 4.2.
Two-Factor Authentication Client for iOS
Swift for TensorFlow Deep Learning Library
Cleanly startup and shutdown server application, freeing resources in order before exiting.
A benchmarking tool for Swift Collection algorithms
A Metal fragment shader editor for macOS and iOS
Examples for Apple's Metal APIs (rendering and compute).
A SwiftUI custom scroll view with content offset binding
A cross-platform render-graph based rendering system written in Swift
This is the sample code for the Metal Programming Guide.
Delaunay Triangulation implementation written in swift
Parallel Computing Library for Linux and macOS & NVIDIA CUDA Wrapper
A demonstration of using the ModelIO material system to render with MetalKit