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game.js
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var keycode = require('keycode')
var canvas = document.getElementById('game')
canvas.width = window.innerWidth
canvas.height = window.innerHeight
var game = require('gameloop')({
renderer: canvas.getContext('2d')
})
var keys = {}
document.addEventListener('keydown', function (e) {
keys[keycode(e)] = true
if (e.keyCode === 40 || e.keyCode === 38 || e.keyCode === 37 || e.keyCode === 39 || e.keyCode === 32) {
e.preventDefault()
}
}, false)
document.addEventListener('keyup', function (e) {
delete keys[keycode(e)]
}, false)
var player = {
x: 100,
y: 100,
width: 20,
height: 20,
speed: 4,
velocity: {
x: 0,
y: 0
},
move: function () {
if (keys.up) player.velocity.y = -player.speed
if (keys.down) player.velocity.y = player.speed
if (keys.right) player.velocity.x = player.speed
if (keys.left) player.velocity.x = -player.speed
},
update: function (dt) {
player.x += player.velocity.x || 0
player.y += player.velocity.y || 0
player.velocity.x *= 0.9
player.velocity.y *= 0.9
},
draw: function (context) {
context.fillStyle = '#4f8d3e'
context.fillRect(player.x, player.y, player.width, player.height)
}
}
game.on('update', function (dt) {
player.move()
player.update(dt)
})
game.on('draw', function (context) {
context.fillStyle = '#d3ea2e'
context.fillRect(0, 0, canvas.width, canvas.height)
player.draw(context)
})
game.start()