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Releases: singularity-viewer/SingularityViewer

1.8.0 - Server Side Baking

27 Aug 12:37
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Thanks to grand effort of Shyotl, in this version we add support for Server Side Appearance. This, also known as Server Side Baking, is an upcoming system in Second Life which changes how avatars are displayed. Viewers which do not support this system will soon no longer be able to display other avatars, and users running such viewers will also not look proper to everyone else.

So, we ask all Singularitans in SL to please upgrade to this version, and to tell all your Singularitan friends to do so too!

Apart from that you get:

  • Mesh upload
  • Pathfinding controls for linksets and characters, added by Lirusaito
  • Setting of region windlight, by Lirusaito
  • Marketplace tab in Search
  • Portuguese translation, contributed by Knolan Falconer
  • Texture fetch responsiveness improvements, by myself and Aleric
  • Script info in About Land and the pie menu when right-clicking on yourself
  • Experimental ability to run multiple viewers with voice enabled (VoiceMultiInstance debug setting), by Latif
  • OpenSim features: export permission and ability for grids to add custom menu items, by Melanie and Lirusaito

Besides the usual suspects in the community, whom we'd like to thank, we welcome Melanie Milland as our new contributor.

1.7.3

27 Aug 12:40
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This release lays the groundwork for a number of technologies which will be with us for time to come. Feedback on this release will be important to make sure our next release, for server-side baking support, is widely compatible and works smoothly.

  • Huge work has been performed by Aleric to rewrite the HTTP communication engine to hopefully resolve some communication stability issues and prepare for future Linden Lab infrastructure changes. This has been a major task and has taken a better part of the year. In case you had to turn off HTTP inventory or textures before, do try them again whether it works better for you now.
  • Graphics engine update, by Shyotl, with some clean-up by myself. Also check out World->Environment Settings->Post-Processing Effects - MotionBlur and Vignette have been added!
    Image pipeline update and tuning, by Siana.
  • Windows 8 SLPlugin issue has been resolved.
  • Snapshot system re-done by Aleric.
  • Merchant Outbox for Marketplace Direct Delivery. by Inusaito and Aleric.
  • Support for SL Large groups, new group data protocol, by Inusaito.
  • Inventory Cut support, Paste support for folders, by Inusaito
  • A lot of detail setting UI changes by Inusaito. Check out the new Adv. Chat->Chat UI preferences!

Also thanks fly out to Sovereign Engineer, Nomade Zhao, Damian Zhaoying, Naudia Nadezda, Tazy Scientist, Richardus Raymaker. SappaDallagio, WordFromTheWise, Whitestar Magic and everyone else.

1.7.2 - Crash Fixes

27 Aug 13:13
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This time, no new features. We tried our best not to break anything and only fix prevalent crash issues.

1.7.0 - Multi-Wear release!

27 Aug 13:15
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After a super long wait, we present you the most often requested feature ever, ability to wear multiple of the same clothes layer. Most useful for alpha layers, which you'll need if you wear multiple rigged meshes! Right now we're the one and only viewer with V1 based UI to make it in the most future-proof and Viewer 3 compatible manner - Current Outfit Folder is fully supported and you can change between other modern viewers and Singularity without messing up your looks! The bulk of this work has been done by Shyotl. Also in this release:

  • General graphics engine update, by Shyotl and myself, based on current Viewer 3.
  • Region Windlight support, by myself, partially based on work by Kadah Coba.
  • New sound system FMOD Ex integrated by Shyotl - check out all new Singularity -> Streaming Audio Display!
  • Sound bugs fixed. Unfortunately, Aurora Var-size region support had to be dropped in the process.
  • RLVa partially updated, by myself and Shyotl, to version 1.4.
  • Holding Shift while crouching will work as crouch toggle, by myself and Inusaito Kanya.
  • Aiming mode - in mouselook, hold right mouse button and scroll the wheel, by Sovereign Engineer
  • New build preferences, by Inusaito Kanya
  • Radar now indicates gesture/sound/particle/animation spam, taken from Avination viewer, by Fractured Crystal
  • LSL editor update by Latif Khalifa, including external editor support.

Huge thanks fly out to everyone who joined us during testing and development! Latif Khalifa provided us with infrastructure and encouragement which proved vital! nhede Core educated us on texture fetch issues, Sovereign Engineer did an incredible lot of fixing and component updates, and Inusaito Kanya did a lot of UI realignment after it went out of whack because of newer UI libraries. Aleric Inglewood, Cale Flanagan and Tigh MacFanatic also did some fixing, and Nomade Zhao and Selvone Franizzi have been assisting with French translation and testing.

1.6.0 - Mesh release!

21 Aug 23:07
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This release is more experimental than usually, because of being in development for 4 months without intermediate releases and most changes being under the hood. Besides, it is missing all of the wished-for V2/V3 functionality except for Mesh display, in particular Mesh upload isn't there yet. Internally, work to support multiple clothes per layer, MOAP, and region Windlight is on its way and slowly making their way into the codebase. Again, Shyotl did the bulk of the incredible amount of work on this version, contributing almost 68000 new lines of code! I believe we were the first to publish source code of Mesh support on a V1-UI viewer in beginning of August, and Mesh builds of Astra and Fronteer viewers were directly based on that. Short list of changes:

  • Mesh, visible and wearable! Does not require hardware skinning unlike Phoenix and CoolVL! Suitable for integrated GPUs.
  • Renderer updated yet again to move from mixed-pipeline to shader-only pipeline on capable hardware, analogous to V3, by Shyotl.
  • Editor support for more LSL/OSSL functions, extra WindLight presets, by Fritigern
  • A texture fetch and bake bug fix, based on code by Robin Cornelius, improvements in settings and notecard editor, based on code by Henri, and some more original fixes contributed by Player
  • Collapse button in inventory, new web-browser look based on idea by McCabe, by myself, Tigh and Shyotl
  • New grid list editor, experimental megaregion support by Revolution.

So, we have new contributors! Fritigern Gothly, Revolution Smythe and Player Dagostino, welcome :) Also, i intend to switch to a rapid release schedule again, so we can address incoming bug reports quickly. And don't let anyone tell you we're dead, we haven't been dead for a single day!

Version 1.6.0(3)

21 Aug 23:39
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Fixes a few dozen various bugs and adds complete French translation by Nomade Zhao and Selvone Franizzi

Version 1.6.0(2)

21 Aug 23:39
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Fixes the bulk of the graphics glitches

Version 1.6.0(1)

21 Aug 23:39
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Fixes insta-crash on GPU drivers without GL Shading Language support (e.g. low end Intel on Windows) and apparent inability to add OpenSim grids.