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ResourceLimits.cs
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using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Reflection;
namespace Glslang.NET;
/// <summary></summary>
[StructLayout(LayoutKind.Sequential)]
public struct ShaderLimits
{
/// <summary></summary>
public bool nonInductiveForLoops;
/// <summary></summary>
public bool whileLoops;
/// <summary></summary>
public bool doWhileLoops;
/// <summary></summary>
public bool generalUniformIndexing;
/// <summary></summary>
public bool generalAttributeMatrixVectorIndexing;
/// <summary></summary>
public bool generalVaryingIndexing;
/// <summary></summary>
public bool generalSamplerIndexing;
/// <summary></summary>
public bool generalVariableIndexing;
/// <summary></summary>
public bool generalConstantMatrixVectorIndexing;
/// <summary>
/// Returns the string representation of this <see cref="ShaderLimits"/> instance.
/// </summary>
/// <returns></returns>
public override string ToString()
{
StringBuilder sb = new();
sb.AppendLine(nameof(ShaderLimits));
FieldInfo[] fields = typeof(ShaderLimits).GetFields(BindingFlags.Instance | BindingFlags.Public);
foreach (var field in fields)
{
sb.AppendLine($"\t{field.Name}: {field.GetValue(this)}");
}
return sb.ToString();
}
}
/// <summary></summary>
[StructLayout(LayoutKind.Sequential)]
public unsafe struct ResourceLimits
{
/// <summary></summary>
public int maxLights;
/// <summary></summary>
public int maxClipPlanes;
/// <summary></summary>
public int maxTextureUnits;
/// <summary></summary>
public int maxTextureCoords;
/// <summary></summary>
public int maxVertexAttribs;
/// <summary></summary>
public int maxVertexUniformComponents;
/// <summary></summary>
public int maxVaryingFloats;
/// <summary></summary>
public int maxVertexTextureImageUnits;
/// <summary></summary>
public int maxCombinedTextureImageUnits;
/// <summary></summary>
public int maxTextureImageUnits;
/// <summary></summary>
public int maxFragmentUniformComponents;
/// <summary></summary>
public int maxDrawBuffers;
/// <summary></summary>
public int maxVertexUniformVectors;
/// <summary></summary>
public int maxVaryingVectors;
/// <summary></summary>
public int maxFragmentUniformVectors;
/// <summary></summary>
public int maxVertexOutputVectors;
/// <summary></summary>
public int maxFragmentInputVectors;
/// <summary></summary>
public int minProgramTexelOffset;
/// <summary></summary>
public int maxProgramTexelOffset;
/// <summary></summary>
public int maxClipDistances;
/// <summary></summary>
public int maxComputeWorkGroupCountX;
/// <summary></summary>
public int maxComputeWorkGroupCountY;
/// <summary></summary>
public int maxComputeWorkGroupCountZ;
/// <summary></summary>
public int maxComputeWorkGroupSizeX;
/// <summary></summary>
public int maxComputeWorkGroupSizeY;
/// <summary></summary>
public int maxComputeWorkGroupSizeZ;
/// <summary></summary>
public int maxComputeUniformComponents;
/// <summary></summary>
public int maxComputeTextureImageUnits;
/// <summary></summary>
public int maxComputeImageUniforms;
/// <summary></summary>
public int maxComputeAtomicCounters;
/// <summary></summary>
public int maxComputeAtomicCounterBuffers;
/// <summary></summary>
public int maxVaryingComponents;
/// <summary></summary>
public int maxVertexOutputComponents;
/// <summary></summary>
public int maxGeometryInputComponents;
/// <summary></summary>
public int maxGeometryOutputComponents;
/// <summary></summary>
public int maxFragmentInputComponents;
/// <summary></summary>
public int maxImageUnits;
/// <summary></summary>
public int maxCombinedImageUnitsAndFragmentOutputs;
/// <summary></summary>
public int maxCombinedShaderOutputResources;
/// <summary></summary>
public int maxImageSamples;
/// <summary></summary>
public int maxVertexImageUniforms;
/// <summary></summary>
public int maxTessControlImageUniforms;
/// <summary></summary>
public int maxTessEvaluationImageUniforms;
/// <summary></summary>
public int maxGeometryImageUniforms;
/// <summary></summary>
public int maxFragmentImageUniforms;
/// <summary></summary>
public int maxCombinedImageUniforms;
/// <summary></summary>
public int maxGeometryTextureImageUnits;
/// <summary></summary>
public int maxGeometryOutputVertices;
/// <summary></summary>
public int maxGeometryTotalOutputComponents;
/// <summary></summary>
public int maxGeometryUniformComponents;
/// <summary></summary>
public int maxGeometryVaryingComponents;
/// <summary></summary>
public int maxTessControlInputComponents;
/// <summary></summary>
public int maxTessControlOutputComponents;
/// <summary></summary>
public int maxTessControlTextureImageUnits;
/// <summary></summary>
public int maxTessControlUniformComponents;
/// <summary></summary>
public int maxTessControlTotalOutputComponents;
/// <summary></summary>
public int maxTessEvaluationInputComponents;
/// <summary></summary>
public int maxTessEvaluationOutputComponents;
/// <summary></summary>
public int maxTessEvaluationTextureImageUnits;
/// <summary></summary>
public int maxTessEvaluationUniformComponents;
/// <summary></summary>
public int maxTessPatchComponents;
/// <summary></summary>
public int maxPatchVertices;
/// <summary></summary>
public int maxTessGenLevel;
/// <summary></summary>
public int maxViewports;
/// <summary></summary>
public int maxVertexAtomicCounters;
/// <summary></summary>
public int maxTessControlAtomicCounters;
/// <summary></summary>
public int maxTessEvaluationAtomicCounters;
/// <summary></summary>
public int maxGeometryAtomicCounters;
/// <summary></summary>
public int maxFragmentAtomicCounters;
/// <summary></summary>
public int maxCombinedAtomicCounters;
/// <summary></summary>
public int maxAtomicCounterBindings;
/// <summary></summary>
public int maxVertexAtomicCounterBuffers;
/// <summary></summary>
public int maxTessControlAtomicCounterBuffers;
/// <summary></summary>
public int maxTessEvaluationAtomicCounterBuffers;
/// <summary></summary>
public int maxGeometryAtomicCounterBuffers;
/// <summary></summary>
public int maxFragmentAtomicCounterBuffers;
/// <summary></summary>
public int maxCombinedAtomicCounterBuffers;
/// <summary></summary>
public int maxAtomicCounterBufferSize;
/// <summary></summary>
public int maxTransformFeedbackBuffers;
/// <summary></summary>
public int maxTransformFeedbackInterleavedComponents;
/// <summary></summary>
public int maxCullDistances;
/// <summary></summary>
public int maxCombinedClipAndCullDistances;
/// <summary></summary>
public int maxSamples;
/// <summary></summary>
public int maxMeshOutputVerticesNV;
/// <summary></summary>
public int maxMeshOutputPrimitivesNV;
/// <summary></summary>
public int maxMeshWorkGroupSizeX_NV;
/// <summary></summary>
public int maxMeshWorkGroupSizeY_NV;
/// <summary></summary>
public int maxMeshWorkGroupSizeZ_NV;
/// <summary></summary>
public int maxTaskWorkGroupSizeX_NV;
/// <summary></summary>
public int maxTaskWorkGroupSizeY_NV;
/// <summary></summary>
public int maxTaskWorkGroupSizeZ_NV;
/// <summary></summary>
public int maxMeshViewCountNV;
/// <summary></summary>
public int maxMeshOutputVerticesEXT;
/// <summary></summary>
public int maxMeshOutputPrimitivesEXT;
/// <summary></summary>
public int maxMeshWorkGroupSizeX_EXT;
/// <summary></summary>
public int maxMeshWorkGroupSizeY_EXT;
/// <summary></summary>
public int maxMeshWorkGroupSizeZ_EXT;
/// <summary></summary>
public int maxTaskWorkGroupSizeX_EXT;
/// <summary></summary>
public int maxTaskWorkGroupSizeY_EXT;
/// <summary></summary>
public int maxTaskWorkGroupSizeZ_EXT;
/// <summary></summary>
public int maxMeshViewCountEXT;
/// <summary></summary>
public int maxDualSourceDrawBuffersEXT;
/// <summary></summary>
public ShaderLimits limits;
internal static readonly ResourceLimits* DefaultResourcePtr = GlslangNative.DefaultResourceLimits();
/// <summary>
/// Default resource limits.
/// </summary>
public static readonly ResourceLimits DefaultResource = *DefaultResourcePtr;
/// <summary>
/// Returns the string representation of this <see cref="ResourceLimits"/> instance.
/// </summary>
/// <returns></returns>
public override string ToString()
{
StringBuilder sb = new();
sb.AppendLine(nameof(ResourceLimits));
FieldInfo[] fields = typeof(ResourceLimits).GetFields(BindingFlags.Instance | BindingFlags.Public);
foreach (var field in fields)
{
sb.AppendLine($"\t{field.Name}: {field.GetValue(this)}");
}
return sb.ToString();
}
}