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5 stars written in C#
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The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

C# 4,417 425 Updated Mar 21, 2025

Terrain topology algorithms in Unity

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Advice for architecting and organizing Godot projects.

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Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)

C# 72 18 Updated Jan 26, 2025

PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.

C# 5 Updated Mar 19, 2023