
Making procedural generation stuff in Rust.
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The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Terrain topology algorithms in Unity
Advice for architecting and organizing Godot projects.
Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)
PLGL is a code library designed for game developers, fiction authors, and worldbuilders to procedurally generate stylized sentences using the constraints of a fictional language.