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main.cpp
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/* Copyright (c) 2012, 2013 BlackBerry Limited.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "app.hpp"
#include <bb/cascades/Application>
using ::bb::cascades::Application;
// this allows us to write "Application"
// instead of "bb::cascades::Application"
// main() is the entry point of the application. It will be called by the
// operating system when you start the application. You should never call this
// yourself.
Q_DECL_EXPORT int main(int argc, char **argv)
{
// "Application" is the BB cascades class that handles interaction the
// with BB10 operating system.
Application app(argc, argv);
// Register this type so qml can refer to enums and other symbols
// declared in the App class.
qmlRegisterType<App>("PersistentObjectsLib", 1, 0, "App");
// Create an instance of App on the stack. App's
// constructor registers itself with Application object using setScene().
// See app.cpp
App mainApp;
// Start the application event loop (run-loop).
return Application::exec();
// When the loop is exited the Application deletes the scene which deletes
// all its children (per Qt rules for children)
}