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Copy pathlua_timer_handle.h
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lua_timer_handle.h
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#ifndef LUA_TIMER_HANDLE_H_
#define LUA_TIMER_HANDLE_H_
#include "lua_handle_base.h"
#include "message.h"
#include "context_lua.h"
class uv_timer_handle_t;
class lua_timer_handle_t : public lua_handle_base_t
{
public:
lua_timer_handle_t(uv_timer_handle_t* handle, lua_State* L, int32_t session, bool is_repeat, bool is_cancel, void* userdata, timeout_callback_t callback)
: lua_handle_base_t((uv_handle_base_t*)handle, L),
m_session(session),
m_is_repeat(is_repeat),
m_is_cancel(is_cancel),
m_userdata(userdata),
m_callback(callback) {}
~lua_timer_handle_t() {}
private:
int32_t m_session;
bool m_is_repeat;
bool m_is_cancel;
void* m_userdata;
timeout_callback_t m_callback;
public:
FORCE_INLINE bool is_repeat() const { return m_is_repeat; };
FORCE_INLINE bool is_cancel() const { return m_is_cancel; };
void close();
public:
static int32_t sleep(lua_State* L);
static int32_t timeout(lua_State* L);
static int32_t repeat(lua_State* L);
static int32_t close(lua_State* L);
private:
static int32_t sleep_yield_finalize(lua_State *root_coro, lua_State *main_coro, void *userdata, uint32_t destination);
static int32_t sleep_yield_continue(lua_State* L, int status, lua_KContext ctx);
static int32_t timer_callback_adjust(lua_State* L);
public:
static lua_timer_handle_t* create_timer(lua_State* L, int32_t session, uint64_t timeout, uint64_t repeat, bool is_cancel, void *userdata, timeout_callback_t callback);
static int32_t wakeup(lua_State* L, message_t& message);
};
#endif