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cylinder.cpp
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cylinder.cpp
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "cylinder.h"
VirtualCylinder* VirtualCylinder::virtualCylinder = new VirtualCylinder;
int32_t Cylinder::getThingIndex(const Thing*) const
{
return -1;
}
size_t Cylinder::getFirstIndex() const
{
return 0;
}
size_t Cylinder::getLastIndex() const
{
return 0;
}
uint32_t Cylinder::getItemTypeCount(uint16_t, int32_t) const
{
return 0;
}
std::map<uint32_t, uint32_t>& Cylinder::getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const
{
return countMap;
}
Thing* Cylinder::getThing(size_t) const
{
return nullptr;
}
void Cylinder::internalAddThing(Thing*)
{
//
}
void Cylinder::internalAddThing(uint32_t, Thing*)
{
//
}
void Cylinder::startDecaying()
{
//
}