I am a Swiss interactive designer living in Lausanne. I have been graduated from ECAL with a B.A. in Media &
Interaction Design in 2017.
- Lausanne, Switzerland
- www.stellaspeziali.ch
- https://orcid.org/0000-0001-6857-5896
Stars
5
stars
written in ShaderLab
Clear filter
A library of Shaders created using Unity's Shader Graph.
Collection of fractal types and coloring methods all in pixel shaders.
Procedural skybox shader with horizon line. Best for stylized games.
A vertex shader for background terrain based on noise.