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main.js
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console.log('yo');
$(document).ready(function() {
var boardSize = 3;
var game = "default";
var board =[];
var win = false;
var click = 0;
var player1wins = 0;
var player2wins = 0;
var nameOne = "";
var nameTwo = "";
//setting up the game
$('#choose-player').change(function choosePlayerOrAI(){
game = $(this).val();
resetBoard(boardSize);
player1wins = 0;
player2wins = 0;
$('#player-one-wins').text("");
$('#player-two-wins').text("");
if (game==="playerGame") {
$('#player-one-text').text("Player 1 score:");
$('#player-two-text').text("Player 2 Score:");
$('form').slideDown(600);
} else if (game==="computerGame") {
$('#player-one-text').text("Human Player Score:");
$('#player-two-text').text("AI Score:");
$('form').slideUp(600);
}
changeSquareCSS(boardSize);
})
$('#input-name').click(function getPlayerNames(){
nameOne = $('input').eq(0).val();
nameTwo = $('input').eq(1).val();
$('#player-one-text').text(nameOne + " Score:");
$('#player-two-text').text(nameTwo + " Score:");
$('form').slideUp(600);
});
$('#choose-board-size').change(function chooseBoardSize(){
boardSize = parseInt($(this).val());
resetBoard(boardSize);
changeSquareCSS(boardSize);
})
function changeSquareCSS(boardSize) {
if (boardSize === 4) {
$('.square').css({height: 150, width: 150});
} else if (boardSize === 5) {
$('.square').css({height: 120, width: 120});
}
}
function setBoard (col, row) {
for (j=0; j<row; j++){ //creating rows dynamically
var createRow = $('<div class="myRow" id="' + j + '"></div>');
var columns = [];
for (i=0; i<col; i++) { //creating columns
var piece = $('<div class="square animated flipInX" id="' + i + '"></div>');
piece.click(function clickBoardPiece(){
$("#message-box").children().text("Playing game...");
var colId = $(this).attr('id');
var rowId = $(this).parent().attr('id');
if (game==="default") {
alert("Please choose two-player game or game against computer!");
} else if (game === "playerGame") {
if (win === false && board[rowId][colId] === "") {
if (click % 2 === 0) {
board[rowId][colId] = "Player 1";
$(this).css('background-color', 'red');
} else {
board[rowId][colId] = "Player 2";
$(this).css('background-color', 'yellow');
}
}
} else if (game === "computerGame"){
if (win === false && board[rowId][colId] === "") { //calculating computer move
board[rowId][colId] = "Player 1";
$(this).css('background-color', 'red');
if (win === false && click<=(Math.floor((boardSize * boardSize) / 2)-1)) {
var compMove = getCompMove();
console.log(compMove);
var compBox = $('.myRow').eq(compMove[0]).find('#' + compMove[1]); //using row/col id's to grab the right square
function changeToYellow () {
compBox.css('background-color', 'yellow');
}
window.setTimeout(changeToYellow, 250);
}
}
}
click++;
calculateWin();
});
columns.push("");
createRow.append(piece);
}
board.push(columns);
$('.wrapper').append(createRow);
changeSquareCSS(boardSize);
}
}
setBoard(boardSize, boardSize);
function calculateWin () {
//calc horizontal
for (var row=0; row<boardSize; row++) {
var allEquals = true;
for (var col=0; col<boardSize; col++) {
if (board[row][col] !== board[row][0]) {
allEquals = false;
}
}
if (allEquals === true && board[row].indexOf("") === -1) {
return displayWin(board[row][0]);
}
}
//calc vertical
for (var col=0; col<boardSize; col++) {
var allEquals = true;
var rowArr = [];
for (var row=0; row<boardSize; row++) {
rowArr.push(board[row][col]);
if (board[row][col] !== board[0][col]) {
allEquals = false;
}
}
if (allEquals === true && rowArr.indexOf("") === -1) {
return displayWin(board[0][col]);
}
}
//calc diagonal
var diagOne = [];
var diagTwo = [];
for (var i=0; i<boardSize; i++) {
diagOne.push(board[i][i])
diagTwo.push(board[i][boardSize-1-i])
calcDiagWin(diagOne);
calcDiagWin(diagTwo);
function calcDiagWin (arr) {
var allEquals = true;
for (j=0; j<boardSize; j++) {
if (arr[j] !== arr[0]) {
allEquals = false;
}
}
if (allEquals === true && arr.indexOf("") === -1) {
return displayWin(arr[0]);
}
}
}
var tie = true;
for (var i=0; i<boardSize; i++) {
if(board[i].indexOf("") !== -1) {
tie = false;
}
}
if (tie === true) {
$('#message-box').children().text("It's a tie!");
win = true;
$('container').removeClass('won');
}
function displayWin (player) {
if ($('container').hasClass('won')) {
if (player === "Player 1") {
player1wins++;
$('#player-one-wins').text(player1wins);
} else if (player === "Player 2") {
player2wins++;
$('#player-two-wins').text(player2wins);
}
}
if (player === "Player 1") {
if (game === "playerGame") {
player = nameOne;
} else if (game ==="computerGame") {
player = "Human player";
}
} else if (player === "Player 2") {
if (game=== "playerGame") {
player = nameTwo;
} else if (game === "computerGame") {
player = "Computer"
}
}
$('#message-box').children().text(player + " wins!");
win = true;
$('container').removeClass('won');
}
}
function resetBoard(boardSize) {
$('.wrapper').html("");
$('#message-box').children().text('');
$('container').addClass('won');
win = false;
board =[];
click = 0;
setBoard(boardSize, boardSize);
}
$('#reset-board').click(function(){
resetBoard(boardSize);
});
function getCompMove () {
//win horizontal
for (var row=0; row<boardSize; row++) {
var count = 0;
for (var col = 0; col < boardSize; col++) {
if (board[row][col] === "Player 2") {
count++;
}
if ((count === (boardSize - 1)) && (board[row].indexOf("") !== -1)) {
col = board[row].indexOf("");
board[row][col] = "Player 2";
console.log(row, col);
return [row, col];
}
}
}
//win vertical
for (var col=0; col<boardSize; col++) {
var count = 0;
var rowArr = [];
for (var row =0; row < boardSize; row ++) {
rowArr.push(board[row][col]);
if (board[row][col] === "Player 2") {
count++;
}
if (count === (boardSize - 1) && rowArr.indexOf("") !== -1) {
row = rowArr.indexOf("");
board[row][col] = "Player 2";
return [row, col];
}
}
}
//win diagonal right
var diagArrOne = [];
var diagArrTwo = [];
var countOne = 0;
var countTwo = 0;
for (var i=0; i<boardSize; i++) {
diagArrOne.push(board[i][i]);
}
for (var j=0; j<diagArrOne.length; j++) {
if (diagArrOne[j] === "Player 2") {
countTwo++;
}
if (countTwo === (boardSize -1) && diagArrOne.indexOf("") !== -1) {
var row = diagArrOne.indexOf("");
board[row][row] = "Player 2";
return[ row, row];
}
}
//win diagonal left
var countThree = 0;
var countFour = 0;
for (var i=0; i<boardSize; i++) {
diagArrTwo.push(board[i][(boardSize - 1 - i)]);
}
for(var k=0; k<diagArrTwo.length; k++) {
if (diagArrTwo[k] === "Player 2") {
countFour++;
}
if (countFour === (boardSize -1) && diagArrTwo.indexOf("") !== -1) {
row = diagArrTwo.indexOf("");
board[row][boardSize - 1 - row] = "Player 2"
return[row, (boardSize-1 -row)];
}
}
//block horizontal
for (var row=0; row<boardSize; row++) {
var count = 0;
for (var col = 0; col < boardSize; col++) {
if (board[row][col] === "Player 1") {
count++;
}
if ((count === (boardSize - 1)) && (board[row].indexOf("") !== -1)) {
col = board[row].indexOf("");
board[row][col] = "Player 2";
console.log(row, col);
return [row, col];
}
}
}
//block vertical
for (var col=0; col<boardSize; col++) {
var count = 0;
var rowArr = [];
for (var row =0; row < boardSize; row ++) {
rowArr.push(board[row][col]);
if (board[row][col] === "Player 1") {
count++;
}
if (count === (boardSize - 1) && rowArr.indexOf("") !== -1) {
row = rowArr.indexOf("");
board[row][col] = "Player 2";
return [row, col];
}
}
}
//block diagonal right
for (var j=0; j<diagArrOne.length; j++) {
if (diagArrOne[j] === "Player 1") {
countOne++;
}
if (countOne === (boardSize -1) && diagArrOne.indexOf("") !== -1) {
var row = diagArrOne.indexOf("");
board[row][row] = "Player 2";
return[ row, row];
}
}
//block diagonal left
for(var k=0; k<diagArrTwo.length; k++) {
if (diagArrTwo[k] === "Player 1") {
countThree++;
}
if (countThree === (boardSize -1) && diagArrTwo.indexOf("") !== -1) {
row = diagArrTwo.indexOf("");
board[row][boardSize - 1 - row] = "Player 2"
return[row, (boardSize-1 -row)];
}
}
return findRandomMove();
function findRandomMove () {
var row = Math.floor(Math.random()*(board.length));
var col = Math.floor(Math.random()*(board[row].length));
if (board[row][col] === "") {
board[row][col] = "Player 2";
return [row, col];
} else {
return findRandomMove();
}
}
}
//save
$('#save-game').click(function(){
if($(this).hasClass("saved")) {
var newGame = sessionStorage.getItem("game");
if (newGame==="playerGame") {
$('#player-one-text').text(nameOne + " Score:");
$('#player-two-text').text(nameTwo + " Score:");
} else if (newGame==="computerGame") {
$('#player-one-text').text("Human Player Score:");
$('#player-two-text').text("AI Score:");
}
if (newGame !== game) {
player1wins = 0;
player2wins = 0;
$('#player-one-wins').text("");
$('#player-two-wins').text("");
}
game = newGame;
var savedBoard = sessionStorage.getItem("board").split(",");
var newBoard = [];
var newBoardSize = parseInt(sessionStorage.getItem("boardSize"));
for (i=0; i<newBoardSize; i++) {
newBoard.push(savedBoard.slice(i*newBoardSize, (i+1)*newBoardSize))
}
resetBoard(newBoardSize);
changeSquareCSS(newBoardSize);
click = parseInt(sessionStorage.getItem("click"));
for (i=0; i<newBoard.length; i++){
for (j=0; j<newBoard[0].length; j++) {
if (newBoard[i][j]=== "Player 1") {
$('.myRow').eq(i).find('#' + j).css('background-color', 'red');
} else if (newBoard[i][j]=== "Player 2") {
$('.myRow').eq(i).find('#' + j).css('background-color', 'yellow');
}
}
}
$(this).text("Save game");
$(this).removeClass("saved");
board = newBoard;
boardSize = newBoardSize;
} else {
$('#message-box').children().text("Saved!");
sessionStorage.setItem("board", board);
sessionStorage.setItem("game", game);
sessionStorage.setItem("click", click);
sessionStorage.setItem("nameOne", nameOne);
sessionStorage.setItem("nameTwo", nameTwo);
sessionStorage.setItem("boardSize", boardSize);
$(this).text("Restore")
$(this).addClass("saved");
}
});
});