-
Vesontia
- Lille, France
Rust-AI
A comprehensive library for machine learning and numerical computing. Apply Machine Learning with Rust leveraging first principles.
Open-source Business Rules Engine for your Rust, NodeJS, Python or Go applications.
A Rust implementation of the Rete pattern matching algorithm
A modern Prolog implementation written mostly in Rust.
An implementation and definition of the Rust trait system using a PROLOG-like logic solver
Rust implementation of prolog based on miniprolog: http://andrej.com/plzoo/html/miniprolog.html
A Rust library for chess and chess variant rules and operations
A prototype rules engine for public health. Thought exercise to better understand the data space.
An terminal-based implementation of the game of Tik Tak Toe in Rust with the use of the MiniMax algorithm for the second player.
UCI Compatible Alpha-Beta Chess Engine written in Rust.
Rust implementation of negamax + alpha/beta pruning game with optimal strategy for both players coded in rust.
Alpha-beta pruning algorithm for chess game in Rust
A game-playing engine (written in Rust) that uses the Minimax Algorithm with alpha-beta pruning for arbitrary two-player Minimax games like Chess, TicTacToe, Go, Connect Four, etc.
Shen Yu is a UCI chess engine written from scratch in Rust. It follows the alpha-beta brute force paradigm.
A Lisp interpreter written fully in rust macros.