🐱🏍Computer Graphics
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
One stop solution for all Vulkan samples
C++ examples for the Vulkan graphics API
A modern cross-platform low-level graphics API
A guide to using modern OpenGL functions.
Mesh optimization library that makes meshes smaller and faster to render
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Learning Vulkan from code samples - Tutorial series
C++ Game Animation Programming - Second Edition, published by Packt
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
3D-Graphics-Rendering-Cookbook, Second Edition