gamedev
An AssemblyScript API layer for WASI system calls.
An example Electron app with a backend server all wired up via IPC
Experimental TypeScript ECS framework (ab)using generics.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A Low Profile Component Framework β Stable, minimal, easy to audit, zero-dependencies and build-tool-free.
π» A JavaScript drop-in module to polyfill consistent and automatic HiDPI Canvas support.
A JavaScript framework for interactive 3D and 2D visualizations
a compilation of commercially usable game ready retro style 3d graphic assets
A simple module for bitwise-xor on buffers
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
π Stand-alone library of threejs examples designed to run without transpilation in node & browser
WebGL based particle system engine for three.js
A quadtree implementation with item removal and updating.
A post processing library for three.js.
Console-based GLSL Sandbox for 2D/3D shaders
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene ππ