Graphics
One stop shop for getting started with the Vulkan API
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and u…
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
VTuber application made with Godot 4
A guide to using modern OpenGL functions.
GO HERE FIRST: nvpro-samples overview
Lightweight and modular C++11 graphics middleware for games and data visualization
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Here some advanced examples of OpenGL will be presented
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
GPU Raytracer from scratch in C++/CUDA
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Personal hobby project to experiment with various rendering techniques.
A raylib demo to visualize the Model, View, and Projection (MVP) matrices.
Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).
Fluid simulation engine for computer graphics applications