Highlights
- Pro
CG
Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.
Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"
Lightweight and modular C++11 graphics middleware for games and data visualization
Source code for "Differentiable Signed Distance Function Rendering" (Siggraph 2022)
Implements Screen Space Reflections in three.js
Mesh optimization library that makes meshes smaller and faster to render
Easily create AI generated Normal maps, Displacement maps, and Roughness maps.
3D mesh stylization driven by a text input in PyTorch
[SIGGRAPH Asia 2022] Text2Light: Zero-Shot Text-Driven HDR Panorama Generation
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Volume rendering based surface reconstruction using Unsigned Distance Fields
Stable Diffusion built-in to Blender
Code release for HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes (CVPR 2021 Oral)
One-click utilities that turn images, sounds and even voxels into shadertoy code! :)
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
Unoptimized ray marcher in CUDA made for practice
A curated list of awesome neural radiance fields papers
Spectral.js is a paint like color mixing library utilizing the Kubelka-Munk theory.
Lightweight Python framework that provides a high-level API for creating and rendering scenes with Blender.
[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images