π¦
backend dev, I primarily use .NET
my purpose in life is to maximize shareholder value
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πΎ Gamedev
Cool things relating to game development I've collected over the years
8 repositories
Distributed server for social and realtime games and apps.
A fast entity component system (ECS) for C & C++
Another fucking c# Steamworks implementation
Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).