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Raylib
12 repositories
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Implementation of the "Wolfenstein 3D"(1992) game engine from scratch using vanilla C and raylib
Game engine template created in C++ for use with Raylib. Created with more functionality than the previous game engine template made in C#.
Now abandoned game project where I experimented with some path finding algorithms.
Python CFFI bindings for Raylib