💥 Doom
Comprehensive map editor for Doom, Heretic, Hexen and Strife based games. Works best for ZDoom-family ports while also supporting classic engines. Based on GZDoomBuilder by MaxED & Doom Builder 2 b…
Eureka is a cross-platform map editor for the DOOM engine games.
Doom development files released in December 2014 / April 2015 by John Romero
GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
a fork of CodeImp's Doom Builder 2 ( http://www.doombuilder.com/ )
A portable, enhanced source port of Doom, Heretic and Hexen.
HTTP+JSON API hosted inside the 1993 DOOM engine!
The classic, refined DOOM source port. For Windows PC.
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Odamex - Online Multiplayer Doom port with a strong focus on the original gameplay while providing a breadth of enhancements.
Website and Message Router source code for the Multiplayer Doom on Cloudflare Workers tech demo
Chocolate Doom WebAssembly port with WebSockets support
using steganography for image encoding to twitter
Utility for converting a Doom IWAD into a format for GBA Doom.
WebAssembly from Scratch: From FizzBuzz to DooM.
Markdown source for Michael Abrash's Graphics Programming Black Book
This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.