Skip to content

Immersive spatial audio extension for Godot, using Valve's SteamAudio

License

Notifications You must be signed in to change notification settings

stechyo/godot-steam-audio

Repository files navigation

godot-steam-audio

This is a GDExtension that integrates the steam-audio library into Godot 4.2. This adds sound effects such as occlusion and reverb into the engine.

A picture of the editor screen with some godot-steam-audio nodes.

This extension is in an alpha phase, will have bugs and missing polish, and may crash. Don't expect to be able to ship a game with this extension right now unless you are ready to make some fixes/optimizations to it on your own (and if you do, PRs are accepted). Linux and Windows are currently working. Mac probably works, but I don't have the time nor the money to support that, sorry.

Features

  • Spatial ambisonics audio
  • Occlusion and transmission through geometry
  • Distance attenuation
  • Reflections (reverb)

To come:

  • More editor configuration
  • Dynamic geometry
  • Baked scenes for higher-performance reflections
  • More raycasting support

Getting started

Check Installation for how to install the extension, Project setup for how to integrate it with your project, and Contributing if you're interested in improving the extension.

Acknowledgements

godot-steam-audio is developed by stechyo. Check the contributors for other authors.

godot-steam-audio uses the Steam® Audio SDK. Steam® is a trademark or registered trademark of Valve Corporation in the United States of America and elsewhere. Steam® Audio, Copyright 2017 – present, Valve Corp. All rights reserved.

Vespergamedev's GDNative module was helpful in guiding the early development of this extension.

The icons for the SteamAudio nodes are from Godot, with color changes that match one of the colors in the Steam Deck OLED page. These are MIT-licensed, so they are Copyright (c) 2014-present Godot Engine contributors.