AR/VR/MR, Senior Unity .Net Developer, Junior C++ Unreal Dev, OpenGl, Shaders(HLSL/Cg)
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Plarium
- Wasaw, Poland
- https://www.linkedin.com/in/roman-fedorov-61353a153/
Stars
6
stars
written in Mathematica
Clear filter
Github actions for testing and building Unity projects
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.
Some examples showcasing how the Animation Rigging package can be used to create procedural motion