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6 stars written in Mathematica
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Github actions for testing and building Unity projects

Mathematica 1,000 117 Updated Mar 4, 2023

A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built fo…

Mathematica 279 156 Updated Apr 7, 2021

A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.

Mathematica 98 15 Updated Nov 30, 2021

Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.

Mathematica 88 16 Updated Oct 7, 2019

Some examples showcasing how the Animation Rigging package can be used to create procedural motion

Mathematica 61 19 Updated Mar 29, 2020